2019年RuneFest:用金色Gnome Winner Dagna来捕捉

2019-10-16 394
RuneFest是为粉丝准备的。这是一个让专注的玩家和热情的内容创造者团结在一个屋檐下的机会。这是一个与开发游戏的开发者见面的机会,了解管道中的内容并影响未来的开发。这是对这个屹立了几十年的巨型社区的一次盛大庆祝。
该社区庆祝活动在RuneFest 2019年再次强调,引入了一个优雅的晚会来主持黄金Gnome社区奖。它将所有形式的RuneScape内容创造者放在了一个舞台上,认可他们对游戏的奉献精神,并在电影节和后续活动中培养观众的灵感。
但对于胜利者自己来说又是怎样的呢?我们采访了获奖的粉丝艺术家Dagna,向她了解赢得一个侏儒意味着什么,RuneScape社区的独特之处是什么,以及她对未来的计划。
 
MMORPG:首先,恭喜你赢得了金地精。获奖的感觉如何?
实际上非常可怕。我想要走上去接受它。但是,我已经参加这个奖项的角逐三年了,所以我对最终获得这个奖项感到非常满意。当然,获得提名也很神奇。但当他们叫到我的名字时,我周围的整张桌子都坐满了我的艺术家朋友,大家都很高兴,因为他们知道这是我多年来一直想要的东西。这是有史以来最令人满意的事情。同时,这也是最超现实的事情,因为它太美妙了。感觉就像一场梦。
MMORPG:这一定很了不起。而且,在这种情况下,因为这是第一次[Jagex]举行单独的颁奖典礼。
Dagna:没错。它是令人惊异的。今年的这个晚上,一切都安排得井井有条。它就像RuneFest压缩到一个晚上。因为今天早上当我醒来的时候,我好像已经有了最糟糕的事情,我就像,“事情还没开始呢。”
作为一个艺术家,你不能把自己放在聚光灯下。你的艺术在聚光灯下。而有机会真正成为聚光灯下的自己是相当可怕的。但说实话,我感觉自己像个电影明星。说实话,在那之后我感觉自己像个百万富翁。我只是…而且,因为这是奥斯卡的风格,他们都有桌子和其他东西,我们都看起来很时髦。真是太神奇了。
MMORPG:将它作为夜间活动是一件非常酷的事情。
哦,这是一个伟大的电话,实际上。因为通常是半个小时。要花时间和彼此交流,和内容创造者见面,让人们成为关注的焦点。在我看来,这是有史以来最好的一次电话。花点时间去做,而不是把它当做一件介于两者之间的事情。因为这一天最重要的事情之一就是社区。这也是RuneFest最重要的一点。这就是今晚如此美妙的原因。
MMORPG:你不只是想成为一名艺术家,你还想帮助支持其他艺术家,并拥有一些有趣的集体。你能告诉我更多一点吗?
和其他两位艺术家一起,今年早些时候,我们决定启动一个针对RuneScape 3和老派艺术家的不和谐服务器,因为我们注意到这两个社区之间有些脱节。在艺术欣赏方面也是如此。我们认为促进合作,鼓励彼此的艺术创作是非常好的,即使你是为某一群体创作艺术。老派艺术家可能对RuneScape 3的内容不太感兴趣,但这并不意味着他们可以支持自己的艺术。
这个游戏在艺术领域仍然是一样的。团结这些社区非常重要,因为我们是一个更小的社区。我们没有很多的追随者,我们没有很大的影响力。但当我们团结在一起时,我们实际上是一个很大的社区。
这太棒了,因为我们可以互相激励。然后,我看到了一个全新的艺术水平。这就是为什么那里的Player Gallery对我们如此重要,我们可以在这里展示我们自己的一些东西并有机会与更多的人分享。
MMORPG:沿着其中一条走廊,也就是RuneFest的主要走廊走下去,你会发现这里到处都是来自旧学校和RuneScape 3玩家的艺术作品。看到你的作品这么大,是不是觉得有点奇怪?
事实上是这样。但它让我们所有人都感到骄傲。我们把照片发给今天不能来的人。他们也很自豪,因为他们的艺术被视为焦点艺术,在这里展出,他们热爱艺术展览。这是最酷的事情。
就像我说的,我们非常感谢Jagex为我们所做的一切。当他们在社交媒体上宣传我们的时候。这对一个小艺术家来说很重要。当我们得到这些东西的时候,我们就会有动力去创造更多,提高自己。
MMORPG:艺术社区如何与其他内容创造者互动?它是一个大熔炉,还是有不同的群体?
Dagna:是的。我们有各自的小组。我认为这很容易发生,因为流媒体互相支持,就像我们做的那样。我们在社交媒体上分享彼此的艺术作品,主播们也可以互相主持,诸如此类。在这次活动中,我们也有自己的团队。
有一些重叠。我们也尽力鼓励他们。例如,当我们的艺术被用于那些视频,或者我们制作标题卡,缩略图,屏幕,当有人休息或屏幕开始排除一些东西。我想就这些了。我们之间的联系没有我想的那么紧密。
MMORPG:你是否发现像这样的活动能够激发人们的参与?
我希望如此。尤其是那边的美术馆。我认为,从艺术开始,对人们来说有点令人生畏,因为有一个时期,你刚开始,所有的事情都不是你想要的样子。这就是为什么你需要这么多鼓励才能度过难关。这么多的灵感真的是一个目标。我认为这同样适用于彩带。当你看到你的英雄在那里,他们就像超级英雄一样被接受。就像电影明星和摇滚明星一样。我认为这确实鼓舞了人们。人们真的希望这样。
MMORPG:如果有人想要进入美术制作领域,但又觉得自己没有能力或天赋,你会给他们什么建议?
艺术就是你必须开始。你必须,你必须得到灵感。游戏为我们提供了这种灵感,这应该是你创造并与其他艺术家互动的理由。向他们学习,为自己找到合适的工具。有些人喜欢传统的、排他性的工作。有些人喜欢数字化工作,有些人两者都喜欢。但对于艺术,你必须这样做。你只需要创造,而不是真正关心它看起来如何。
最终你会发现,“嘿,实际上,你知道,这看起来很酷。但也许下一次我可以这么做,它会看起来更好。”你会发现这一点的。
MMORPG:你认为Jagex与内容创造者合作的方式,以及最终与更广泛的社区合作的方式是否有助于激发新玩家的参与?仅仅因为社区与他们合作的方式而玩这个游戏?
当然,尤其是在社交媒体上。Jagex在那里有巨大的影响力。以及它们与我们创建的内容交互的方式。我认为这对新人来说是非常有吸引力的,他们可以加入到游戏中来,因为如果我们提升彼此,传播彼此的工作,更多的人会看到它,并说,“嘿,这太酷了。这是很有趣的。”例如,“那件艺术品看起来真的很漂亮。”或许,“游戏中的这些设计非常酷。也许我可以在里面塑造一个非常酷的角色。”
MMORPG:最初是什么让你加入RuneScape的?
Dagna:哦,男人。我想那是很久以前我的堂兄。当我还是个孩子的时候,就有一些相似之处。我们这一代人就是这样长大的。大多数人都知道并在某个时候玩过这个游戏。有些人坚持了下来。
但是,我认为,真正与之相关的是,我在高中的时候。我最初是画日本漫画里的人物。所以我们会用动画风格画出我们的RuneScape游戏角色,这很酷。它是从那里进化而来的。但想到RuneScape开始了我的艺术生涯,真的很奇怪。
看到其他艺术家在社交媒体上分享他们的作品真的很有趣。我想参与其中。我觉得那真的很酷。我也受到了人们的启发。这将是一个梦想,也激励其他人拿起一支铅笔。
MMORPG:你制作艺术有多久了?
我想已经超过10年了。但我想我是从2015年开始发帖的。那是我真正开始创作粗糙艺术的时候,因为作为一个刚起步的艺术家,你并不总是能创作出完整的作品。
这是我画的一系列草图。你对它有了更多的耐心,你开始培养制作完整作品的技能。人物和背景,也许还有一些怪物。所以,是的。我日积月累。真的很神奇。这是一次奇妙的旅程。
MMORPG:我想象。你觉得RuneScape的样式更好吗?它是非常简单、低多边形的。你认为这会给你更多的自由去创造吗?
哦,这是一个非常好的问题。我是这两个版本游戏的艺术家,我一直喜欢在RuneScape 3的设计中加入更多的细节,因为它们已经变得越来越详细了。这对我来说是个挑战。但当我开始做更多的老式艺术作品时,要解释其中的一些形状是一个巨大的挑战,因为你不能总是分辨出某个东西是一块石头还是一块毛皮。
实际上,这变成了一件很有趣的事情。我也喜欢和我们社区的其他艺术家讨论这个问题,看看他们是如何解释一些形状的,因为他们中的一些人非常接近旧式的艺术风格。其他人则试图以更现实的方式来解释它。所以,这真的很有趣,多少岁的学校会给孩子们这样的自由。
MMORPG:既然你已经获得了最高奖项,你的下一步打算是什么?
老实说,我不知道。我想我还是继续我的怀旧系列吧。这真的会让你产生一种感觉,即你会从老学校和一些非常老的RuneScape 3玩家那里获得游戏。
他们记得补习岛,从巫师那里跑出来。我收到的一些艺术作品的反响非常疯狂,非常感人,因为每个人都说,“哦,天哪,这让我非常怀旧。”这真的很有趣,因为这些片段来自我的内心,来自我自己的游戏经验。所以我真的想继续这样做,我想继续尽我所能支持艺术团体。
RuneFest is for the fans. It’s a chance for dedicated players and enthusiastic content creators to unite under one roof. It’s an opportunity to meet the developers that make the game, learn what’s in the pipe, and influence future development. And it’s a huge celebration of this giant community that has stood for decades.
That community celebration had renewed emphasis at RuneFest 2019, with the introduction of a classy gala evening to host the Golden Gnome community awards. It placed RuneScape content creators of all forms on a stage, recognising their dedication to the games and nurturing inspiration among the audience, both at the Fest and following the stream.
But what is it like for the winners themselves? We caught up with award-winning fan artist Dagna to understand from her what it means to win a Gnome, what makes the RuneScape community unique, and what her plans are for the future.
MMORPG: First of all, congratulations on winning the Golden Gnome. How did it feel getting that award?
Dagna: It was very scary, actually. Like to get to actually go up there and accept it. But, I've been in the run for this award for three years now, and so it felt so satisfying to finally get that recognition. Even getting nominated is, of course, amazing. But when they called my name, the whole table around me was filled with my artist friends, and just exploded because everyone was so happy because they knew this is something I've been wanting for years. It was just the most satisfying thing ever. Also, the most surreal thing ever because it was just so wonderful. Felt like a dream.
MMORPG: It must be phenomenal. And, in this kind of setting as well now, because this is the first time where [Jagex] held a separate award ceremony.
Dagna: Exactly. It was amazing. This night, this year, it's all so organized. And it was like RuneFest compacted into one night. Because this morning when I woke up, it was like I already have the whole RuneFest thing, and I was like, "The event hasn't even started yet."
And the whole setting around it, as an artist, you don't put yourself in this spotlight. Your art is in the spotlight. And to have a chance to actually be in the spotlight yourself is pretty scary. But I felt like a movie star, honestly. After that I felt like a million dollars, honestly. I was just... Also, because it was Oscar style and they all had the tables and stuff and we all looked very fancy. It was just so amazing.
MMORPG: Having it as a night event was a really cool thing.
Dagna: Oh, it was a great call, actually. Because usually it’s maybe half an hour. And to have actually, actually take the time to talk with each other, and meet content creators, and put people in the spotlights. It was just the best call ever, in my opinion. And just take the time for it, not just do it as an in-between thing. Because one of the most important things about this day is it's community. It's the most important thing about RuneFest, too. And that's just what makes this night so amazing.
MMORPG: You're not just about being an artist, but you're also about helping to support other artists, and having a little bit of a fun collective. Can you tell me a little bit more about that?
Dagna: Together with two other artists, earlier this year we decided to start up with this one Discord server that was meant for both RuneScape 3 and Old School artists, because we've noticed that there was kind of a disconnect between the two communities. Also in terms of art appreciation. And we thought it would just be really nice to promote working together, and encouraging each other's art, even though you're making art for one gang or the other. An old school artist may not be that interested in RuneScape 3 content, but that doesn't mean they can support their arts.
And the game is still the same game in arts. It's just so important to unite these communities, because we were kind of a smaller community. We don't have as big of a following as some of the streamers out there, and we don't have a huge impact or anything. But when we band together, we're actually really big community.
And that's just wonderful because we can really inspire each other. And then, I was looking at a whole new level of art. So that's why Player Gallery over there is so important to us, that we can actually show something of ourselves here and get a chance to share that with more people.
MMORPG: All the way down one of the corridors, the main corridor for RuneFest, it's completely lined with art from both Old School and RuneScape 3 players. Does it feel a bit weird, seeing your art up large, like that?
Dagna: It is, actually. But it makes us all so proud. And we send pictures to the people that couldn't be here today. They are just so proud, too, that their art is being seen, displayed over here as focal art, and love an art show. And that's just the coolest thing.
Like I said, we're really thankful that Jagex is doing this for us. Also when they boost us on social media and stuff. That's just so important for a small artist. And it motivates so much to make more, and improve ourselves when we get those like that.
MMORPG: How does the art community interact with other content creators? Is it one big melting pot, or do you have separate groups?
Dagna: Yeah. We do have our separate groups there. I think that just tends to happen because the streamers support each other, similarly to how we do it. We share each other's art on social media, and the streamers may each host each other, and stuff. And you see that on this events too, we have our own group.
There is some overlap. And we do try to encourage them. For example, when our arts gets used into those videos, or we make title cards, thumbnails, screens, when someone's on break or a screen starts excluding some stuff. So I think that's about it. We're kind of not as connected as I would like.
MMORPG: Do you find that having events like this inspires people to get involved?
Dagna: I do hope so. Especially with the art gallery over there. It's kind of daunting to people, I think, starting with art, because there's this period when you just start out, and everything does not look the way you want to. And that's why you need so much encouragement to get through that. So much inspiration is really a goal there. I think the same counts for streamers. When you see your hero up there, they’re received like superheroes. As like movie stars, and rock stars. And I think that really does inspire people. People really want that.
MMORPG: If someone was looking at either Old School or RuneScape 3, and was thinking about getting into producing art, but either don't feel they have the skills or the talent to get into it, what would you suggest to them?
Dagna: The thing about art is that you just have to start. And you have to, you really have to get inspired. The game provides us with this inspiration, and that should be your reason to create and interact with other artists. Learn from them, find the right tools for yourself. Some people like to work traditionally, exclusively. Some people like to work digitally, some people like both. But with art, you have to do it. You just have to create and not really care about how it looks, actually.
And eventually you'll come to that place where you're going to be like, "Hey, actually, you know, that looks pretty cool. But maybe next time I can do this and it'll look even better." And you'll kind develop an eye for that.
MMORPG: Do you think that the way that Jagex works with it's content creators, and ultimately the wider community,helps to inspire new players to get involved? To just sort of play this game because of the way that the community works with them?
Dagna: Oh, definitely, especially on social media and stuff. Jagex has a huge presence on there. And the way they interact with the content we create. I think that's very inviting for new people to join in on the fun, go play the game because if we elevate each other and spread each other's work, and more people get to see it, and like, "Hey that's pretty cool. That's pretty interesting." For example, "That art looks really pretty." And maybe, "These designs in game are very cool. Maybe I can make a very cool looking character in there."
MMORPG: So what brought you into RuneScape originally?
Dagna: Oh, man. I think it was my cousin, a long time ago. There was just some semblance, as a kid. My generation just grew up with it. Most people know and have played the game at some point. Some people have stuck with it.
But, I think, really connect with it, I was in high school. And I originally started drawing Japanese manga inspired characters. And so we would draw our RuneScape game characters in anime style, and it was pretty cool. It evolved from there. But it's really weird to think that RuneScape started my art career.
And it was just really fun to see other artists on social media sharing their work. And I wanted in on that fun. I felt that was just really cool. The way I was inspired by people too. And it would be a dream to also inspire other people to pick up a pencil.
MMORPG: So, how long have you been producing art for?
Dagna: I think over 10 years now. But I think I started posting in 2015. That's when I really started doing rough art, because as a beginning artist you don't always produce the full pieces.
It's just an array of sketches that I made. And you get more patient with it and you start to develop the skills to make a full piece. The character and the background, and maybe some monsters in there. So, yeah. I've developed over time. It's really amazing. It's been an amazing ride.
MMORPG: I imagine. Do you find that RuneScape's preferable style, so it's being very simplistic, low polygon? Do you think that gives you more freedom to be creative in all this?
Dagna: Oh that's a very good question. I am an artist for both versions of the game, and I've been loving putting more and more detail into the RuneScape 3 designs, because they have been getting more detailed. And it has been challenging for me. But then when I started doing more Old School art, it was a huge challenge to interpret some of the shapes, because you can't always tell if something was a rock or a patch of fur.
And that actually, it turned into a really fun thing. And I also like to talk about that with other artists in our community and see how they interpret some shapes, because some of them stick really close to the old school style artistic style. And others tried to interpret it in a more realistic way. So, that's really funny, how old school leaves the freedom for that.
MMORPG:  And what's next for you in terms of, now that you've won the top award?
Dagna: Honestly, I have no idea. I think I'm just going to continue my nostalgia series I'm working on. That really plays into the feeling that you'd get from both games with old school and some very old RuneScape 3 players.
They remember tutorial islands, and running from the wizards and stuff. And the response I've gotten to some of those art pieces was insane and so heartwarming because everyone was like, "Oh man, this feels me from so much nostalgia." And that's really funny because those pieces, they come from my heart, from my own experience with the game. So I just really want to continue doing that, and I wanted to continue supporting the art community in any way I can.
 
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