《行星边际》的执行制片人谈论了对未来的特许经营,包括PlanetSide 3

2019-10-21 650
在官方网站给粉丝的一封信中,执行制片人Andy Sites详细介绍了新发布的《Early Access PlanetSide Arena》的第一个月,以及球队对《PlanetSide 2》和未来的计划。
网站首先提到的是Daybreak的团队正在为PlanetSide 2团队增加更多的程序员、开发人员和艺术家,以帮助将PlanetSide 2和授权本身推向未来。另外,Daybreak的团队正在致力于实现反馈并实现他们为《星际竞技场》设定的目标,《皇室战争》游戏最近刚刚进入Early Access。具体来说,该团队希望实现一种非br模式,给玩家一种传统的星际体验,尽管是在“较短的、基于session的比赛中”。
说到新功能,我们正在积极开发一种新的(非br)模式,这种模式整合了许多游戏元素,使得《星球大战》成为一种令人惊奇的体验,但形式是更短的、基于会话的比赛。它将包括一个新的模式特定的地图,捕获点,能力在整个比赛的落进/出,更广泛的车辆类型,等等。许多为这种模式开发的机制将在未来的模式中使用,比如Massive Clash,所以我们的重点是功能而不是形式,允许在您的帮助下快速迭代。
至于未来的特许经营,团队正在努力工作,以确定什么行星3将是。星球边缘领域,根据网站”,旨在成为一个垫脚石星球边缘3”与团队希望不仅包括我们今天所看到的类型的战斗在星球边缘,但把一切变成一个全面的银河战争“帝国探索,征服,征服一个另一个在一个巨大的星系”。
我们马上就要迎来行星2号的七周年纪念日了。到2020年初,《星球大战》系列电影将迎来自2003年第一部上映以来的第17部。在这16年多的时间里,我们已经积累了数百万热情的粉丝。所以当我们考虑到3号行星需要什么样的体验时,我们知道你们所有人都有很高的期望。PlanetSide Arena旨在成为通往PlanetSide 3的垫脚石,我们设想从当前的Auraxis战场扩展到全面的银河战争,在一个广阔的星系中,帝国进行探索、殖民和相互征服。我们设想PlanetSide Arena作为一种连接当前《PlanetSide 2》和《PlanetSide 3》故事线的方式,并提供一个尝试新功能、游戏风格等的机会。
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原文:
In a letter to the fans on the official PlanetSide website, Executive Producer Andy Sites broke down both the first month of the newly released into Early Access PlanetSide Arena, as well as what the team's plans are for both PlanetSide 2 and the future of the franchise.
Sites mentions first and foremost  the team at Daybreak is adding more programmers, developers and artists to the PlanetSide 2 team in order to help move PlanetSide 2, and the franchise itself, into the future. Additionally, the team at Daybreak is working on implementing feedback and reaching their goals set up for PlanetSide Arena, the Battle Royale game recently released into Early Access. Specifically, the team is looking to implement a non-BR mode, giving players a traditional feeling PlanetSide experience, albeit in "shorter, session-based matches."
And speaking of new features, we’re actively working on a new (non-BR) mode that incorporates many of the gameplay elements that make Planetside such an amazing experience, but in the form of shorter, session-based matches. It will include a new mode-specific map, capture points, ability to drop-in/out throughout the match, a broader range of vehicle types, etc. Many of the mechanics developed for this mode will be used in future modes like Massive Clash, so our focus is function over form, allowing quick iteration with your help.
As far as the future of the franchise goes, the team is hard at work figuring out what PlanetSide 3 will be. PlanetSide Arena is, according to Sites, "intended to be a stepping stone to PlanetSide 3," with the team looking to not only include the types of battles we see today in PlanetSide, but bringing everything into a full-scale galactic war with "empires exploring, colonizing and conquering one another within an expansive galaxy."
We're coming up on the 7th anniversary for PlanetSide 2. In early 2020, the PlanetSide franchise will celebrate its 17th since the original release back in 2003. Over those 16+ years, we have amassed millions of passionate fans. So when we think about what the PlanetSide 3 experience needs to be, we know that there are incredibly high expectations from all of you. PlanetSide Arena is intended to be the stepping stone to PlanetSide 3, which we envision expanding from the current battlefields of Auraxis, to full-fledged galactic war with empires exploring, colonizing and conquering one another within an expansive galaxy. We envision PlanetSide Arena as a way to allow us to link present day PlanetSide 2 and PlanetSide 3 story lines, as well as providing an opportunity to try out new features, styles of play, etc.
 
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