RPG档案:龙的任务XI S:一个难以捉摸的年代-权威版印象的回声

2019-10-22 641
随着龙的任务十一开始,你的任务是爬一座山在你的城镇作为你的成年仪式。你会发现有怪物等着伏击你。然而,有些事情出错了,当你拯救你的朋友时,奇怪的事情发生了:你手上的徽章发出神秘的光芒,突然你们都安全了。你的养母告诉你你很特别,突然间你就开始了一段旅程。这开始了你的冒险在龙的任务十一:回声一个难以捉摸的时代权威版。
来自开发商Square Enix、Toylogic、Orca和发行商任天堂和Square Enix的下一版本《Dragon Quest XI》将提供给游戏机用户,现在它已经在任天堂的交换机上了。《龙之寻龙》XI S将重新灌制的版本进行了转换,并增加了一个全新的2D复古选项来贯穿整个故事。让我们再深入一点。
当我安装龙任务XI时,我首先尝试的是复古模式。我是伴随着任天堂(Nintendo)娱乐系统上的《神龙大侠1》和《神龙大侠2》长大的,所以当我玩这些复古游戏时,总会有一些东西让我有所期待。这个游戏的复古模式和那些老游戏一样,只是做了一点改变,2D的机制可以在游戏的任何保存点打开或关闭。现在,这对你们大多数人来说可能听起来很棒,然而,我在《机械师》中发现了一些令人失望的东西。当你从2D切换到3D,或者相反,你必须像往常一样保存你当前的游戏,然后你必须选择一个检查点来加载游戏的相反版本。
 
那么,检查点是由什么组成的呢?检查点是您已经访问过或已经开始探索的主要故事区域。当我测试这个功能在游戏的一开始,和另一个时间。当你选择了一个检查点,它不会直接带你到你刚刚保存你的其他游戏,我觉得它应该。相反,它将把您带到所选检查点的最开始。这并不是说你失去了你所获得的关卡,但是在你已经完成的区域重做任何工作和故事都是一件痛苦的事情。
战斗是完全是你记得它从最初的版本这个游戏。你可以跑到主世界的人们身后并攻击他们,这将在真正的战斗前对他们造成伤害。你可以像往常一样完成战斗。在2D模式下,你会回到老的游戏模式,你会看到低像素的敌人的图片,你只需用文本选项进行攻击,然后看着它们在被击败后消失。我确实觉得在3D模式下升级对你来说有点困难,这只是因为你可以看到所有的怪物,如果你选择的话,你可以从它们身边跑开。有了复古模式,你将会有原来游戏的粉丝更熟悉的随机相遇。我发现随机遭遇系统更令人满意,并且boss和怪物在游戏后期的难度使得升级变得重要。所以不跟怪物战斗不是你想做的事情。
当你在玩游戏的时候想要看到的图形,《龙之寻龙十一》不会让你失望。3D模式的设置和原版游戏一样漂亮,符合目前市场上同类游戏的高标准。通常这是我最喜欢的新游戏,但因为我已经在我的PlayStation 4上玩了一点游戏,所以我决定在2D复古模式下玩更多游戏时间,看看这部分游戏是如何运作的。化身,npc,怪物和所有的世界图形都是16位版本的完整游戏。
就我个人而言,我觉得2D世界的设置方式比3D世界更容易玩。它更直接从一个城镇到另一个城镇,从一个任务到另一个任务。再加上随机的战斗,让你有更多的机会直接升级,这将帮助你到达你要去的地方,而不用选择去避免怪物的战斗。
虽然这只是一个完整游戏的初步预览,我发现它是真实的,许多故事元素的龙的探索故事。我不想透露太多的剧透,但是你会遇到很多和你一起合作的角色,他们是一个多样化的群体。如果你以前玩过不同的游戏机,就像我一样,2D复古模式绝对值得一试。一旦我完成了整个故事,我们将会有一个完整的回顾。
注:我们的副本正在审查的任天堂交换机与代码提供的公关,这是一个预览约25小时的游戏。
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原文:
As Dragon Quest XI S starts, your tasked with climbing a mountain in your town as your coming of age ceremony. What you find there are monsters waiting to waylay you. However, something goes awry and as you're saving your friend something strange happens: a sigil on your hand glows a mysterious light and suddenly you're both safe. Your adopted mother tells you you're special and all of a sudden you're off on a journey. This begins your adventure in Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition.
From Developers Square Enix, Toylogic, Orca and Publishers Nintendo and Square Enix comes the next version of Dragon Quest XI for console owners, and now it is on the Nintendo Switch. Dragon Quest XI S takes the remastered version to the Switch, and it steps up its game with a new 2D retro option for playing through the story. Let’s dig a little deeper.
The first thing I tried when I installed Dragon Quest XI was the retro mode. I grew up with the original Dragon Warrior I and II on the Nintendo Entertainment System, so retro games give me something to look forward to when I play them. The retro mode in this game is the same as those old games with one change, the mechanic for 2D can be turned on or off at any save point within the game. Now, this may sound awesome to most of you, however, I discovered something in the mechanic that is a little disappointing. When you switch from 2D to 3D or vice-versa, you have to save your current game as normal, and then you have to select a checkpoint to load the opposite version of the game from.
image: https://images.mmorpg.com/features/14056/images/DQXI2tn.jpg
So, what does a checkpoint consist of? A checkpoint is any major story area that you have visited, or have begun exploring. When I tested this feature it was at the very beginning of the game, and another time later on. When you select a checkpoint it does not take you directly to where you just saved your other game, which I feel it should. Instead, it takes you to the very beginning of the selected checkpoint. It doesn’t appear that you lose your levels gained, but it is a pain to redo whatever work and story in the area you have already completed.
Combat is exactly as you remember it from the original versions of this game. You can run up behind people in the main world and hit them, which damages them before entering the actual battle. You can accomplish the battle as you normally would. In 2D mode, you will go back to the old style of gaming where you see the low pixel enemy’s pictures and you simply attack with text options and watch as they disappear when defeated. I do feel that leveling up may be a little more difficult for you in the 3D mode, and this is simply because you can see all of the monsters and run away from them if you choose to. With the retro mode, you will have the randomized encounters that fans of the original games will be more familiar with. I find the random encounter system to be more fulfilling, and the difficulty of the bosses and monsters later in the game make leveling up important. So skipping fights with monsters is not something you want to do.
When it comes to graphics you want to look at while playing, Dragon Quest XI doesn’t disappoint. The 3D mode is set up beautifully just like the original versions of the game, and meet the high standards of games of its type on the market currently. Normally this is my favorite thing about newer games, but since I had already played a little bit of the game on my PlayStation 4, I decided more playtime in 2D retro mode would be better to see how that part of the game works. The avatars, NPCs, monsters, and all of the world graphics are great for being 16-bit versions of the full game.
Personally, I feel that the way the 2D world is set up is a bit easier to play through than the 3D world. It is more direct from town to town and quest to quest. Coupled with the random engagements to give you more chance to directly level up, it helps you to get to where you are going without the option to avoid the fights of monsters you see running around you.
While this is only a preliminary preview of the full game I have found it to be true to a lot of the story elements of the Dragon Quest story. I don’t want to give too many spoilers away, but you will meet a lot of characters that will group up with you, and they are a varied group of people. If you have played on a different console before, as I have, the 2D retro mode is definitely worth a shot on the Nintendo Switch. We will have a full review once I have completed the full story.
Note: Our copy is under review on the Nintendo Switch with a code provided by PR, and this is a preview of around twenty-five hours of gameplay.
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