克劳福的最新问答讨论了即将到来的众神之战,并提供了关于《乌鸦陨落》的更新

2019-10-22 517
克劳福的最新问答讨论了即将到来的众神之战,并提供了关于《 乌鸦陨落 》的更新。
下面的流讨论了围攻策略。多重的胜利路径被鼓励,这些路径与Crowfall中流行的元素一致:荣耀、财富和权力:
荣耀-取悦和安抚神的任务,比如收集敌人的头骨并在寺庙的火盆里献祭。
•财富-与建造物品相关的任务,如收获和制作。
•力量-包围,在战斗和领土占领中领导一个团队。
研的更新包括:
•对工艺UI的改进将以一种易于阅读的格式显示实验结果。
•Frostweaver的初步实现已经接近终点线。
•power系统的清理工作正在进行中,以添加优化、解决问题和提高可伸缩性。
•包裹形容词的引入为程序世界生成器提供了一种方式来标记某些区域,从而增强玩家如何在世界中导航的战略考虑。
此外,十项全能将于10月29日开始,11月5日结束。开始和结束时间如下:
•开始时间:10月29日(星期二)//4PM CDT//4PM CEST(*当地时间)
•结束时间:11月5日星期二//10PM CT//10PM CET(*当地时间)
奖励包括一个腐败的头骨,增加流血伤害+3%。点击这里了解更多关于十项全能运动的信息。
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原文:
The latest Q&A for Crowfall discussed the upcoming War of the Gods in addition to providing updates on Decapathon 2.
The stream (embedded below) discussed sieging strategy. Multiple victory paths are encouraged, with these paths aligning with the prevalent elements in Crowfall: Glory, Wealth, and Power:•Glory - Tasks done to please and appease the gods, such as collecting the skulls of enemies and sacrificing them in a temple brazier.•Wealth - Tasks related to building things, such as harvesting and crafting.•Power  - Sieging, leading a team in battle and territory capture.
In-development updates include:•Improvements to the Crafting UI will show experimentation results in an easy-to-read format.•The initial implementation of the Frostweaver is nearing the finish line.•Clean-up is underway for the Powers system to add polish, address issues and improve scalability.•The introduction of parcel adjectives provides a way for the procedural world generator to tag areas to behave in certain ways that will enhance the strategic considerations for how players navigate through the worlds.
Additionally, Decapathon begins on October 29 and ends on November 5. Start and end times are as follows:•Start Time: TUE OCT 29//4PM CDT//4PM CEST (*Local time)•End Time: TUE NOV 5//10PM CT//10PM CET (*Local time)
Rewards include a corrupted skull which enhances Bleed Damage by +3%. Learn more about Decapathon here.
 
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