无人世界在线预览战斗机制

2019-10-25 536
即将到来的《 无人世界 》是一款生存类MMORPG,它的目标是在全球发行时重新定义这一类型。在最近的一篇博客文章中,该团队详细分析了PZO中的战斗,以及在一个永久战争的世界中生存下来意味着什么。
在《 无人世界 》中,就像今天所有生存类MMO游戏中一样,战斗是一件大事。玩家不仅要面对环境的危险,还要面对其他想要生存并征服“零人口”野蛮星球的玩家。在任何一场比赛中,玩家都必须运用他们的技能、反应能力和其他更多的技能来取得胜利。同样重要的是玩家如何准备战斗。
无人世界 》拥有与大多数游戏一样的健康和耐力,但它坚持的是生存主题,即强迫玩家时刻关注口渴、饥饿、降温甚至过热。玩家需要相应地计划自己的世界之旅,因为带错盔甲或衣服会让你在周围的环境中变得脆弱。如果你拿错了装甲,你会发现自己在其他玩家动手之前就已经过热了。
然而,在生存游戏中的战斗往往是非常相似的,因为许多其他游戏如《柯南流亡者》需要你在探索地图时保持这些相同的关卡。在与我们交谈时,人口零背后的团队表示,他们的游戏中的战斗应该基于玩家的技能,而不仅仅是他们携带的物品压倒了其他玩家。
让我们有别于其他生存游戏的不仅仅是战斗。首先,我们的战斗系统是基于玩家技能的。他们打得越多,他们就变得越有经验,他们就会成为更好的战士。
探索,突袭和一些探索以及世界类型的事件,我们目前正与战斗系统和突变一起构建原型——这就是我们作为开发者所认为的除了战斗之外还能娱乐玩家的东西。
这并不是说物品不重要。拥有正确的道具是很重要的,就像在任何游戏中一样。有两种类型的攻击:近战和远程,武器本身是以太尖的,有刃的和钝的。根据Enplex游戏公司:
劣势来自武器类型。根据你使用的武器不同,有些武器速度较慢但打击较重,有些武器速度较快但伤害较小。对特定的敌人使用错误的武器(例如对重装甲的外星生命形态使用有刃的武器)可能不如使用尖的或钝的武器有效。所以在你决定去打猎之前,你应该做相应的准备。
有些盔甲本身就更擅长对付钝性伤害,而有些则更擅长使尖锐武器偏转。在人口为零的情况下,在狩猎时预测你的敌人似乎很重要。
每个玩家都可以使用额外的津贴,包括临时的和永久的,来帮助增强他们的战斗能力。临时津贴甚至会在人死后失去,这使得每一场战斗都有了真正的意义,而不仅仅是死亡带来的不便。
Enplex公司为我们简单解释了一下福利:
在获得额外津贴后,它会被放到一个临时的位置。临时津贴。插槽立即开始工作,但角色死后将失去它们。玩家可以将额外津贴移至永久位置,但这些是有限的,他们需要特定的资源作为支付。永久职位的额外津贴即使在角色死后也会保留。不能有超过15个永久津贴,所以玩家应该明智地选择。
这里有一些额外的例子:
•囤积者-库存最大重量+10;秋天伤害+ 10%
矿工的运气- 25%的机会得到X2矿产资源
•无机-降温20%,降温20%,解毒+100%
速度+10%,耐力+40
•玻璃加农炮-伤害+20%;健康-500
像之前的许多生存游戏一样,《 无人世界 》将自己设定为既能很好地应对战斗,也能很好地规划你的遭遇。出发需要计划——当你在途中遇到敌人时,计划将会有所帮助。拥有合适的装备,确保你的饥渴得到满足,确保你有足够的食物和水来帮助你战斗,并在战斗中保持体力水平,这是在残酷野蛮的星球上生存的关键,无论敌人是另一个玩家还是一个PvE遭遇
玩家也可以溜进虚空——你可以在游戏过程中交换两个主要阵营之间的空间,结果这个虚空生物很强大。然而,这是一个有点限制,以帮助增加平衡的经验。我们要求Enplex为那些可能不理解虚空或派系系统的玩家详细解释一下:
游戏中有两个基本的派别。人类(技术官僚)和外星人(异种生物)。两者都有各自的特点,都是我们玩家的选择。玩家几乎可以在任何时候在两个阵营之间切换,但Void不是。虚空是一个零状态,你可以从中选择成为一个阵营或另一个阵营。有些人喜欢呆在一个空洞的形式,因为他们比其他生命形式更快更强。但这也有很多缺点。虚空不能制造、使用武器或任何药物来补充生命。你可以认为他们是狂暴的,适合战斗目的,在PvP团队中,他们可能是扭转战局的正确工具。
请务必查看完整的博客文章,以了解更多关于人口零中的战斗细节。目前,该团队正在继续它的封闭测试,从10月24日开始,一直持续到10月27日。你可以在网站上注册,在生存游戏的早期尝试你的手。
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原文:
Upcoming survival MMORPG, Population Zero, aims to re-imagine the genre when it releases to the world. In a recent blog post, the team broke down the combat in PZO, and  what it means to survive combat in a world with permanent war.
In Population Zero, like in all survival-style MMO games today, combat is kind of a big deal. Players won't just be pitted against environmental dangers, but also other players looking to survive and conquer Population Zero's savage planet. Players will have to use their skills, reflexes and more in any given fight to come out on top. Just as important is how players prepare for combat.
Population Zero has the bog-standard health and stamina found in most games, but sticks with the survival theme by forcing players to keep an eye on thirst, hunger, cooling and even overheating at any given moment. Players will need to plan excursions into the world accordingly, as taking the wrong armor or clothing could leave you vulnerable to the elements around you. Take the wrong armor and you could find yourself overheating before another player even lays a hand on you.
However, combat in survival games tends to be pretty similar, as many other games such as Conan Exiles require you to maintain these same levels when exploring the map. Talking with us, the team behind Population Zero states that combat in their game should be based on player skill, not simply the items they are carrying overpowering another player.
There is more than just combat that sets us apart from other survival games. For starters the combat system we aim for is based on player skill. The more they play the more experienced they become, the better warriors they become.
Exploration, raids and a bit of questing along with world type events we are currently prototyping together with the combat system and mutations - that is what we as developers feel will entertain our players in addition to fighting.
That isn't to say items aren't important. Having the right items is important, as it in any game. There are two types of attacks: melee and ranged, and the weapons themselves are ether pointed, edged and blunt. According to Enplex Games:
Disadvantages come with weapon types. Depending on what weapon you use, some are slower but hit harder, other weapons are fast but do less damage. Using the wrong weapons on specific enemies (for example using an edged weapon against heavily armored alien lifeform) might not be as effective as using a pointed or a blunt weapon. So before you decide to go hunting you should prepare accordingly.
Some armors themselves are better at dealing with blunt damage, while others are better at deflecting pointed weapons. Anticipating your enemy when on the hunt is seemingly important in Population Zero.
Each player can use perks, both temporary and permanent, to help augment their combat abilities.Temporary perks can even be lost after death, making each fight have some real weight to it, other than just the idea of dying being an inconvenience.
Enplex explained the Perks briefly for us thusly:
After getting a perk it is put into a temporary slot. Perks in temp. Slots begin working immediately, but a character loses them upon death. A player can move perks into permanent slots, but those are limited and they need specific resources as payment. Perks in permanent slots will stay with a character even after death. There can’t be more than 15 permanent perks, so a player should choose wisely.
Here are some perk examples:•    Hoarder - Inventory Max Weight +10; Fall Damage +10%•    Miner's Luck - 25% chance to get X2 mineral resources•    Inorganic - Overheating 20% slower, Freezing 20% slower, Detoxication +100%•    Quick - "Speed +10%, Stamina Regeneration +40"•    Glass Cannon - Damage +20%; Health -500
Population Zero, like many survival games before it, is setting itself up to be as much about planning for your encounters as it is getting good at the combat itself. Setting out will require planning - and that planning will help when you do encounter enemies along the way. Having the right equipment, ensuring your hunger and thirst are satiated, and ensuring you have food and water to help combat and maintain stamina levels in combat is key to surviving the hard, savage planet, whether the enemy is another player or a PvE encounter.
Players can also slip into the Void - the space between the two major factions you can swap between during gameplay, and this Void creature is strong as a result. However, it's a bit restricted to help add balance to the experience. We asked Enplex to elaborate a bit on this for players who might not understand what the Void, or the faction system, is:
There are two basic factions in the game. Humans (technocrats) and aliens (xenobiotes). Both have their specific features, and both are a choice our players will make. Players will be able to switch between the two factions almost anytime, but Void is neither of them. Void is a zero state, from which you can choose to become one faction or the other. Some people prefer staying in a form of a Void, for they are faster and stronger than other lifeforms. This comes with many disadvantages though. Voids can’t craft, use weapons or any meds to replenish health. You can consider them berserks, suited for combat purposes and in group PvP they might be just the right tool to turn the tide of battle.
Be sure to check out the full blog post for more details on the combat in Population Zero. The team is continuing its Closed Beta test currently, which started on October 24th and runs through October 27th. You can sign up on the website to try your hand at the survival game in its early stages.
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