RPG文件:Sparklite评论

2019-11-29 883
当你从《塞尔达传说》,《洛基特》和一个奇异的,独特的故事情节中获取谜题元素并把它们放在一起,你会得到什么?你会得到Sparklite,一个充满魅力、个性和潜力的古怪游戏。故事情节引人入胜,不像我以前玩过的任何游戏,我从一开始就被吸引住了,Sparklite没有放弃。挑战老板的争斗使得玩Sparklite更加有趣。我没有料到会喜欢rogue-lite元素,但却感到惊喜。
在Sparklite中,你扮演一个叫Ada的角色,一个即将知道自己是一个重要预言的关键的女孩。只有她能拯救她的家,吉迪亚。Geodia存在Sparklite所称的“断裂”问题。“基本上,它们都是非常严重的地震,几乎在地图上到处都是。这些裂缝是由一个名叫男爵的大坏蛋造成的,他和他的泰坦们正试图控制Geodia的不同石头。如果他成功了,他会非常强大。泰坦们对当地环境造成了如此大的破坏,以至于整个世界都在分崩离析。
 
我最初认为,就像其他的流氓lites,地图是程序生成每次它改变,但我玩的时间越长,我意识到地图只是字面上的洗牌。我并没有期望能够识别出在之前的运行中出现的不同位置,但是我很喜欢它。这个游戏给了我一定程度的可预见性,让我知道我最终会理解我在某个特定领域遇到的所有事情,这让我不会在每次开始新的跑步时都感到迷茫。
Sparklite是Geodia的货币,你在游戏中增强Ada的方法是从一个空中城市下来,与怪物战斗,寻找泰坦,并收集Sparklite。你可以花Sparklite升级你的角色通过医疗设施,设备车间,和一个小部件商店。我很高兴能直截了当。一切都基于一个简单易懂的调平系统。如果有什么是我不能忍受的那就是技能树。我很高兴地告诉你,Sparklite并没有选择这条路,而是让你有能力把钱花在让你变得更好的升级上。我越是升级我的城市,我就有越多的选择去跑步。我越升级我的角色,我的攻击和防御能力就越强。我只是对未来的挑战做了更充分的准备。
升级系统造成的唯一问题是需要增加Geodia的难度。Sparklite非常依赖于它不断增加的难度来获得新鲜感,以至于它在敌人和关卡设计上有点偏离目标。我的意思是,在游戏开始的时候,我需要杀死敌人并一直战斗到我死去,以建立我的Sparklite预备队。后来,敌人看起来就像我在Geodia的其他地方看到的敌人的复制品。使他们与众不同的是,有时他们更强壮,更难以杀死,即使是在角色升级后,有时他们有特殊的能力。
例如,一个敌人从固定的位置向我射击。在第一个区域,一击就足以杀死它。在第二个区域,它被击中了3次。到了最后一处,我被击中了好几次,可能都僵住了。结果是,我更倾向于在每次跑步的起跑线上收集资金,因为那里的敌人更容易对付,我只会在我准备好时进入下一个目标的区域。这也意味着我跳过了地图的这些部分,并可能错过了游戏所提供的许多隐藏的宝石。例如,一些隐藏在箱子里的buffs,你可能不会第一次看到,甚至不会第5次看到,但最终在开始的区域,我相当自信我已经找到了所有东西。在后来的领域,我只对找到泰坦并继续前进感兴趣。
在Sparklite有五个老板。每个boss都有自己独特的武器和战斗风格。每个国家都需要不同的战略来击败他们。所有这些游戏都非常难玩,尤其是我刚开始与它们战斗的时候。他们是Sparklite最棒的部分。即使在游戏后期,当我不关心进入他们的地图部分时,我也知道找到他们将提供一个非常需要的挑战和令人振奋的节奏变化。老板们在一个由怪物看守的洞穴里。在进入的时候,我只有几颗心去打倒一个带着大健康条的巨人。一开始,泰坦是不可能被击败的,因为他们的攻击是难以置信的强大。然而,在几次运行之后,我发现了一些模式,这些模式帮助我在打倒boss时避免了攻击。由于这些老板的挑战性,他们仍然很强硬,并没有因为我发现了这种模式而下台。
最让我振奋的是一个简单的事实,那就是我通常不喜欢rouge-lite游戏。当我意识到我是在玩轻摇滚的时候,我并没有真正想要享受它。太棒了,我如此沉迷于它,以至于当我不玩它的时候,我在想下一次我将会玩它。它几乎消耗了我整整10天的游戏时间。为了不厌烦一件事,我通常一周都在玩各种各样的游戏,即使现在我的开关已经睡着了,只要我一打开开关,它就会马上回到Sparklite。是的,就是那么好。
从视觉上看,这个演示让我想起了《Stardew Valley》或《Undertale》,这并不是一件坏事。配乐很有趣,但并没有深入我的脑海。我不会把这个记在脑子里的。在开关上玩这个游戏最好的部分是手持模式。是的,我可以在我的电视上玩这个游戏,但这个游戏是针对手持模式的。这是一场5分钟或5个小时的完美比赛。
Sparklite非常有趣。从这个故事,到独特的轻松游戏游戏,让我回来更多,Sparklite吸引了我的注意,甚至我的心。如果你现在正在寻找一款不是《口袋妖怪》的游戏,我可以热情地推荐Sparklite。
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原文:
What do you get what when you take puzzle elements from Zelda, rogue-lite elements, and a bizarre, unique storyline and put them all together?  You get Sparklite, a quirky game with loads of charm, personality, and potential. With a storyline that’s engaging and unlike anything I’ve ever played before, I was drawn in from the very beginning and Sparklite didn’t let go.  Challenging boss fights made playing Sparklite even more fun to play.  The rogue-lite element was something that I was not expecting to enjoy but was pleasantly surprised.
In Sparklite, you play a character named Ada, a girl who is about to learn that she is the key to an important prophecy.  Only she can save her home, Geodia.  Geodia has a problem with what Sparklite calls “fractures.”  Basically, they are earthquakes so severe that it literally shuffles around the map. These fractures are being caused by a big baddie named The Baron who along with his titans is trying to take control of the different stones in Geodia.  If he succeeds, he’ll be very powerful.  The titans are causing so much damage to the local environment that the world is literally fracturing.
I thought initially that like other rogue-lites, the map was being procedurally generated every time it changed but the longer I played, I realized that the map was literally just being shuffled.  I wasn’t expecting to be able to recognize the different places that had shown up in previous runs, but I enjoyed it.  The way the game gave me that level of predictability and the knowledge that I would eventually have an understanding of everything I would run into in a specific area, helped me not feel like I was lost every time I started a new run.
Sparklite is the currency in Geodia and the way that you beef up Ada during the game is to go down from an air-borne city and fight monsters, look for titans, and collect Sparklite.  You can spend Sparklite upgrading your character through a medical facility, a device workshop, and a widget shop.  I was so happy to have it be straightforward.  Everything was based on a simple easy to understand leveling system.  If there’s one thing I can’t stand it’s a skill tree.  I’m happy to report that Sparklite chose not to go that route but instead gave you the ability to just spend your money on upgrades that make you better.  The more I upgraded my city, the more options I had going down for a run. The more I upgraded my character, the stronger my attacks or ability to defend myself.  I was simply more prepared for the challenges ahead.
The only problem the upgrade system created was a need for increasing difficulty in Geodia.  Sparklite relies so heavily on its increasing difficulty to be fresh, that it misses the mark on enemy and level designs a bit.  What I mean is that in the beginning of the game,  I needed to kill enemies and keep fighting until I died in order to build up my Sparklite reserve.  Later on the enemies were looking like copies of enemies I had seen in other parts of Geodia. What set them apart was that sometimes they were stronger and harder to kill even after character upgrades and sometimes they had special abilities.
For instance, one enemy shot at me from a planted position.  In the first area, one hit was all it took to kill it.  In the second area, it took 3 hits.  By the last area, it took several hits and could freeze me.  The result was that I was more inclined to stay in the starting area of each run to collect money where the enemies were easier and only go into the area where my next objective was when I was ready to.  What this also meant was that I was skipping through those sections of the map and potentially missing a lot of the hidden gems the game had to offer.  For instance, some buffs were hidden in chests that you might not see your first time through or even your fifth, but eventually in the starting area, I was fairly confident I had found everything.  In the later areas, I was just interested in finding the titan and moving on.
There are five bosses in Sparklite.  Each boss has their own unique weapons and fighting style.  Each one has a different strategy needed to beat them.  All of them are brutally difficult especially the first few times I fought them.  They were the best part of Sparklite.  Even late in the game when I didn’t care about going into their part of the map, I knew that finding them would provide a much needed challenge and refreshing change of pace.  The bosses were in a cave guarded by monsters.  Upon entering, I had only a few hearts to take down a titan with a big health bar.  At first, the titans were impossible to beat because their attacks were incredibly strong and after just a few hits, I was dead.  However, after a few runs, I was able to detect some patterns that helped avoid attacks while I took down the boss.  Due to the challenging nature of these bosses, they were still hard and didn’t go down just because I had discovered the pattern.
Most refreshing for me is the simple fact that normally I do not like rouge-lite games. When I realized that I was playing a rogue-lite, I had no real expectations to enjoy it.  How wonderful to get so addicted to it, that when I wasn’t playing it, I was thinking about the next time I would get to play it.  It literally consumed all of my gaming for an entire 10 days.  Where I normally play a variety of things throughout the week as to not get bored with one thing, even now my Switch is asleep ready to go straight back into Sparklite as soon as I turn it back on.  Yes, it’s that good.
Visually, the presentation reminded me a lot of Stardew Valley or Undertale, which isn’t a bad thing.  The soundtrack was fun without getting itself drilled into my brain.  I won’t have this one stuck in my head.  The best part about playing this game on the Switch was hand-held mode.  Yes, I could have played this on my tv but this game was meant for hand-held mode.  It was the perfect game for five minutes or five hours.
Sparklite is incredibly fun.  From the story, to the unique rogue-lite game-play that kept me coming back for more, Sparklite captured my attention and maybe even my heart.  If you're looking for a game right now that isn't Pokemon on the Switch, I can enthusiastically recommend Sparklite.
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