《星际公民》采访详情:新的阿尔戈鼹鼠号是为采矿而设计的

2019-12-22 1652
在最近对MassivelyOP的采访中,Star Citizen的首席系统设计师Jon Dadley和车辆管道主管John Crewe讨论了阿尔法3.8和更多的Argo MOLE车辆。
新的阿尔戈鼹鼠号是为采矿而设计的,达德利在谈到鼹鼠号的灵感时提到了更多的多人游戏玩法,
“我们希望在《星际公民》中开发并鼓励更多的多人游戏玩法。采矿是获得UEC的主要途径之一,我们认为多船员采矿船将是促进多船员游戏玩法的强大途径。”
并对车辆的设计进行了讨论。鼹鼠号的设计更像是一艘竞赛船,而不是一辆矿车。克鲁说过关于设计,
“我不确定我是不是应该叫它‘赛车’!”在我看来,这是一种非常工业化的设计,是概念美术团队在设计过程的早期阶段所真正强调的东西(正如你在概念版中所看到的)。我们还研究了另外两艘阿尔戈号的MPUV和SRV,并从它们那里获得了不少造型上的灵感,以确保公司的船保持一致的外观和风格。”
然而,在不久的将来,《鼹鼠的故事》并不一定会成为《明星公民》的大转变。克鲁讨论了平台持久性是如何让玩家觉得他们对宇宙产生了真正影响的关键,
“平台持久性将真正改变游戏规则。一旦aUEC不再被清除在补丁之间,玩家就可以开始积累足够的财富,真正地在游戏世界中留下自己的印记。我们预计在添加平台持久性时,我们将看到紧急游戏玩法的大幅增加,因为玩家在《星际公民》中对船只、货物和财产的态度变得不那么傲慢了。事实上,即使没有平台持久性,由于游戏内的道具购买和租借,我们已经看到玩家在每个补丁中互相帮助。”
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原文:
In a recent interview with MassivelyOP, Star Citizen Lead Systems Designer Jon Dadley and Vehicle Pipeline Director John Crewe discussed the new Argo MOLE vehicle in alpha 3.8 and more.
The new Argo MOLE vehicle, designed for mining, was expounded upon by Dadley as talked about the inspiration for the MOLE citing more multi-crew gameplay,
“We’re keen to develop and encourage more multi-crew gameplay across the whole of Star Citizen. With mining being one of the primary routes to earning UEC, we felt a multi-crew mining ship would be a strong path to promoting multi-crew gameplay.”
The design of the vehicle was also discussed. The MOLE has a design more akin to one of the racing ships than one would think of when thinking of a mining vehicle. Crewe had this to say regarding the design,
“I’m not sure I’d call it racer like! It seems very industrial design to me and was something the concept art team really hammered on early in the process (as you can see in the concept versions.) We also looked at the two other ARGO ships we have, the MPUV and the SRV, and took quite a few styling cues from them to ensure the companies ships retain a consistent look and style.”
However, the MOLE isn’t necessarily the big change coming to Star Citizen in the near future. Crewe discussed how platform persistence was key for players to feel as if they’re having a true effect on the universe,
“Platform persistence will truly be a game changer here. As soon as aUEC is no longer being wiped between patches, players can start to accumulate enough wealth to truly make their mark on the ‘Verse. We anticipate that in adding platform persistence, we’ll see a large spike in emergent gameplay, due to players becoming a little less cavalier with their ships, cargo and property in Star Citizen. In fact, even without Platform Persistence and due to features like in-game Ship Purchasing and Renting, we’re already seeing players help each other out more and more with every patch.”
 
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