星际公民的冰冻冰星球微技术现在直播

2019-12-23 877
 
明星公民的冻结冰行星微技术现在生活
Star Citizen已经发布了《冰冻星球》、《微科技》以及更多新领域3.8版。
该补丁还包含了一些游戏的新技术,包括:
行星技术更新(行星技术v4) -新的行星改进:改进的工具,工作流程,行星表面混合,物体分散和过渡,由气候数据驱动的生成。
•行星天气效应——除了程序化的行星科技,阿尔法3.8还将天气引入了恒星公民宇宙。玩家将注意到新的天气效果,如风、雪和沙尘暴,不仅影响明星市民的环境,而且对飞船如何在大气层中飞行也有相当大的影响。
•服务器端对象容器流——该技术将游戏世界划分为一系列独立的“容器”,这些“容器”根据玩家的位置和需求动态加载。而不是为玩家加载整个宇宙,只有他们可以立即与之交互或查看的部分被流进来。结果,星公民消耗更少的计算能力来代表更广阔的宇宙,导致性能的急剧增加。
新地点包括:
•microTech Planet - Alpha 3.8查看冰冻星球microTech的设计、创建和实现。microTech的着陆区、新巴贝奇和它的卫星将在阿尔法3.9中首次亮相。
•休息站——这些是星际公民宇宙中通过程序技术生成的空间站,增加了这些轨道休息站的种类、外观和感觉。
•多个产卵地点-玩家现在可以选择从多个产卵地点跨越星际,与轨道空间站上面的每个主要着陆区,允许玩家产卵以上的赫斯顿,ArcCorp和microTech站。
游戏也增加了一些新功能:
近战战斗-有了肉搏的近战战斗系统,明星市民玩家可以放下武器,诉诸拳脚,秘密行动,使用近战武器清除敌人。近战格斗包括多个玩家控制的攻击、阻挡和攻防,为明星市民玩家引入了一个强大的新战斗系统。
•法律系统:罚款——当明星公民玩家违反法律时,他们将招致犯罪统计,要么支付罚款,要么破解自己的名字,同时避免或干掉AI安全部队。
•信号板-在船上显示的灯光面板,给玩家快速,有关船舶系统的信息。这些信号面板提醒玩家注意电力故障、临近的导弹、量子灾难和其他潜在的危险或风险。
船舶扣押-非法登陆并使其船舶被扣押的玩家现在将发现其船舶在该地点被扣押,直到满足定时器或罚款支付在ASOP终端。
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原文:
Star Citizen's Frozen Ice Planet microTech Now Live
Posted by Poorna Shankar on Dec 22, 2019 | 19 Comments
Star Citizen's Frozen Ice Planet microTech Now Live - MMORPG.com
Star Citizen has launched its frozen planet, microTech, and more with the New Frontiers update for 3.8.
The patch also contains some new tech for the game, including:•Procedural Planet Tech Update (Planet Tech v4) - New planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data.•Planetary Weather Effects - alongside procedural planet tech, Alpha 3.8 introduces weather to the Star Citizen Universe. Players will notice new weather effects like wind, snow and sand storms that not only affect the environments of Star Citizen, but also have considerable affects on how ships fly in-atmosphere.•Server-side Object Container Streaming - this technology, divides the universe of the game into a series of separate “containers,” which dynamically load in based on the position and needs of the players. Instead of loading in the entire universe for a player, only the parts they can immediately interact with or view are streamed in. As a result, Star Citizen consumes less computing power to represent the wider universe, leading to a dramatic increase in performance.
New locations include the following:•microTech Planet – Alpha 3.8 sees the design, creation, and implementation of the frozen planet, microTech. microTech’s landing zone, New Babbage, and its moons, will debut in Alpha 3.9.•Rest Stops – these are space stations throughout the Star Citizen universe generated via procedural tech, increasing the variety, look and feel of these orbital rest stops.•Multiple Spawn Locations - players can now choose from multiple spawn locations across the ‘Verse, with orbital space stations above every major landing zone, allowing players to spawn at stations above Hurston, ArcCorp and microTech.
Gameplay sees some new features added as well:•Melee Combat - with the fleshed-out melee combat system, Star Citizen players can put down their guns and resort to fisticuffs, stealth takedowns and use melee weapons to clear out enemies. Melee combat includes multiple player-controlled attacks, blocks and takedowns, introducing a robust new combat system for Star Citizen players.•Law System: Fines - when Star Citizen players break the law, they will incur a crime stat, and either have to pay fines or hack their way to a cleared name, all while avoiding or taking out AI security forces.•Annunciator Panels - panels of lights shown in ships to give players fast, relevant information about ship systems. These Annunciator panels alert players to power failures, approaching missiles, quantum mishaps and other potential hazards or risks.•Ship Impounding - players who illegally land and have their ship despawned will now find it impounded at that location either until a timer is met or a fine is paid at the ASOP terminal.
 
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