上古卷轴OL概述了12月的性能改进

2019-12-24 669
12月的性能改进已经在他们最新的社区更新中概述了上年纪的卷轴。
以下是2019年第4季度更新后的情况:
•内存管理大修和幕后战斗能力的提高第1阶段◦现在所有服务器(PC/Mac, Xbox One,和PlayStation®4)
◦在所有平台上都增加了附加的稳定性补丁和改进。稳定性在所有平台上都得到了极大的提高。我们计划在2020年1月再增加一个PS4™补丁,以解决一些遗留的PS4™特有的稳定性问题。
•完成重写的寻找集团系统◦最初的系统重写工作现已在PC/Mac, PlayStation®4,和Xbox One服务器。
◦一些额外的工作正在进行中,以解决一些悬而未决的问题(边界案件为预先形成的集团),将在写这篇文章的时候解决。明年年初可以进行一次大胆的测试,对修复方案进行压力测试。
这是2020年第一季度的更新25:
再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产再生产
◦提醒:每个ESO播放器,在每个平台,将不得不重新下载的游戏客户当这一变化发生,可能随着更新25。
更快的加载夹具和角色◦工作已经完成,并在最后的内部测试/bug修复,并在轨道上发布更新25。
•在幕后战斗能力的改进第二阶段◦工作已经完成,并在最后的内部测试/bug修复,并在轨道上发布更新25。
•帧率的改进第1部分◦效果管理工作和bug修复完成。这个版本将随更新25一起发布。
◦多线程工作已经完成,并在最后的内部测试/bug修复。这项工作将允许更多的游戏系统(特别是这一轮的装备更新过程和渲染器)利用多核,提高游戏客户端的整体性能。这个版本将随更新25一起发布。
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原文:
December performance improvements have been outlined for Elder Scrolls Online in their latest community update.
 Here’s what took place in Q4 2019 with Update 24:•Memory management overhaul and behind-the-scenes combat ability improvements phase 1 ◦This is now live on all servers (PC/Mac, Xbox One, and PlayStation®4.)◦Incremental patches with additional stability fixes and improvements also went out on all platforms. Stability is greatly improved on all platforms. We have one more PS4™ incremental patch planned for January 2020 to address some remaining PS4™-specific stability issues.
•Complete rewrite of the Looking for Group system ◦The initial system rewrite work is now live on the PC/Mac, PlayStation®4, and Xbox One servers.◦Some additional work is ongoing to address a few outstanding issues (edge-cases for pre-formed groups) that will be fixed by the time of this writing. Look for an undaunted test early next year to stress test the fixes.
And here’s what’s to come in Q1 2020 with Update 25:•Patching overhaul ◦Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.◦Reminder: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25.
•Faster loading fixtures and characters ◦Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.
•Behind-the-scenes combat ability improvements phase 2 ◦Work is complete and in final internal testing/bug fixing, and on track to release with Update 25.
•Frame rate improvements part 1 ◦Effects manager work and bug fixing is complete. This is on track to release with Update 25.◦Multi-threading work is complete and in final internal testing/bug fixing. This work will allow more game systems (specifically the fixture update process and renderer for this round) to utilize multiple cores, improving overall performance on the game client. This is on track to release with Update 25.
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