指环王ol:Minas Morgul病得很重

2020-01-03 647
我对最新的《指环王》在线扩展版既爱又恨。我真的发现LotRO的故事讲述让人感觉老了,而不断的取回任务让我感到很煎熬。然而,团队在资料片中设计的解决方案让我很兴奋,我想再次探索更多。
哦,对那些感兴趣的人有剧透哦。
我有问题的主要故事情节贯穿锭Morgul迄今为止——令人难以置信的旅程你性格一直在这一点开始闪回在围攻要塞巴拉多的第二年龄,和闪回你揭露的运动的儿子Isildur以及神秘的精灵Magoldir。在关键时刻,你会发现主角背后故事的重要细节,但当你在闪回和回到Beorninghus的时候,你不是被要求立即跟随这个线索,而是做家务。
这完全改变了我的心情,这让我开始思考我应该继续我的主要故事,还是直接去Imlad Morgul开始我的旅程。值得庆幸的是,这个故事让我在接下来的几次任务中找到了自己的方向,但这并没有影响到我的体验。我在之前的一篇文章中提到,LotRO讲故事的方式开始显示出它的年龄。与《最终幻想14》等更现代的mmo相比,《最终幻想14》、《上古卷轴》甚至是《魔兽世界》等更老的mmo都显得有些过时。所以当我到达Imlad Morgul的时候,我意识到我所做的大部分事情都是我讨厌的取回任务,我感到很沮丧。
然而,在几次任务之后,我进入了Minas Morgul,我被周围的环境迷住了。巨大的腐烂的大理石墙壁,让人想起我们在米纳斯提力斯和多安罗斯看到的石雕。在长时间的围城中对城市造成的破坏没有得到修复,我发现自己在废墟中与兽人和巨魔战斗。爬到更高的阶梯城市,巫术塔赢得了它的名字。
一道道的力量之线在我头上盘旋,在我周围投下一抹绿意。我感觉自己被带到了中土世界一个我从未经历过的地方——一个充满魔力的地方,一个被索伦仆人的黑暗所污染的地方。洛特罗的艺术团队完美地实现了这座城市的转变,从中土世界努曼诺勒人(Numenoreans)强大时期建造的斯特林·冈多里安(sterling Gondorian)堡垒,到女巫国王(witcerking)腐朽但强大得可怕的堡垒。虽然老旧的引擎有时确实有很多不足之处,但Minas Morgul本身并没有让人失望。
我还在用卡车旅行,燃烧有毒的蘑菇,做一些怪物狩猎的任务,这让我觉得自己有点像《魔域传说》里里维亚的杰拉尔特,但我已经等不及要冒险回到这个被诅咒的城市进行更多的探索了。威胁走出魔法塔,一个熟悉的两位选手的差价和读者的书,虽然我认为静的故事深受其年龄的表示方法,故事本身还是足以让我感兴趣的是站在石头游戏托尔金的世界的解释。
对那些渴望更多地了解这个冈多里安前哨误入歧途的托尔金主义者来说,Minas Morgul一直是个有趣的地方。SSG的最新冒险包含了原著和前一部资料片的故事理念和角色,虽然有时我会听到我对导演的抱怨,但他们并不害怕充分利用自己的创意。
自从Minas Morgul发布以来已经有两个月了,而我对于资料片本身的心情也随着最新资料片的发布而发生了巨大的变化。有些时候,我在玩游戏的时候会觉得无聊得流泪,有些时候,我对故事本身和它的呈现方式,以及史诗级任务本身的速度感到沮丧。然而,在真正探索了Minas Morgul之后,我感到重新充满活力,可以看到更多这个被诅咒的城市。我感兴趣的是SSG在中土世界历史上围绕这一令人难以置信的显著步伐所编织的故事。
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原文:
've had an interesting love/hate relationship with the latest Lord of the Rings Online expansion. I'm really finding that the story telling in LotRO is feeling aged, and the constant fetch quests are grinding on me. However, the way the team has designed the titular settlement in the expansion has me excited to explore even more once again.
Oh, and story spoiler alert for those who are interested.
I've had issues with the main storyline running through Minas Morgul so far - the incredible journey you're character has been on to this point starts with a flashback to the Second Age during the siege of Barad-dur, and throughout that flashback you're uncovering the movements of the Sons of Isildur as well as the mysterious elf Magoldir. There are pivotal moments that uncover vital details to main character backstories, yet when you're out of the flashback and back at the Beorninghus, you're charged not with immediately following this lead but instead doing chores.
It's a complete mood changer and one that made me question whether I should continue the main story or just head straight to Imlad Morgul to begin my journey there. Thankfully the story lead me there a few quests later, but it wasn't without marring my experience to that point. I mentioned in a previous article that LotRO's storytelling is starting to show it's age. The way it's presented feels dated compared to more modern MMOs such as Final Fantasy XIV, The Elder Scrolls Online or even older MMOs that have updated with the times like World of Warcraft. So when I got to Imlad Morgul and realized much of what I would be doing is the same fetch questing that I hate, I was feeling pretty low.
However, after a few quests led me into Minas Morgul itself, I was entranced by my surroundings. Giant decaying walls of marble, reminiscent of the stonework we've seen in Minas Tirith and Dol Amroth surrounded me. The destruction that was caused to the city during its long siege lay un-repaired, and I found myself fighting orcs and trolls throughout rubble. Climbing higher into the tiered city, the Tower of Sorcery earned its name.
Leylines of power swirled overhead, casting a greenish hue all around me. I felt transported to an area in Middle-earth I've never experienced before - someplace that clearly felt magical and tainted by the darkness of Sauron's servants. The transformation the city has made from sterling Gondorian fortress built during the might of the Numenoreans in Middle-earth to decaying, yet eerily powerful stronghold of the Witch-king is beautifully realized by LotRO's art team. While the aged engine does leave a lot to be desired sometimes, Minas Morgul itself doesn't disappoint.
I'm still trucking along, burning poisonous mushrooms and doing monster hunting quests that made me feel a little like Geralt of Rivia at times in Imlad Morgul, but I can't wait to venture back into the cursed city for more exploration. A threat emerges from the Tower of Sorcery, one that is familiar to both players of LotRO and readers of the books, and while I think the presentation of LotRO's story suffers from its aged approach, the story itself is still enough to keep me interested in Standing Stone Game's interpretation of Tolkien's world.
Minas Morgul's always been an interesting location to Tolkienists who yearn to learn more about this Gondorian outpost gone wrong. And SSG is embracing story ideas and characters of both the books and the previous expansion's past with its newest adventure that, while at moments I've audibly groaned at the direction, they aren't afraid to use their creative license to its fullest.  
It's been about two months since Minas Morgul  released and my mood regarding the expansion itself has swung dramatically throughout my time with the latest expansion. I've had moments where I've just been absolutely bored to tears playing the content, times where I've been frustrated by the story itself and its presentation, as well as the pace of the Epic quests themselves. However, after really exploring Minas Morgul itself I feel re-energized to see more of the cursed city. I'm interested in really diving into the story SSG has woven around this incredibly notable pace in Middle-earth history.
 
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