《伊利里亚编年史》(Chronicles of Elyria Mood)的一篇文章在提出有关资产真实性的问题后被删除

2020-01-20 641
最近,《伊利里亚编年史》在论坛上分享了一篇最初包含Pyqish建筑前期情绪的文章。该图像本身引起了社区对其真实性的关注。
这张图片(可以在这里查看)描绘了一个森林场景,里面有几所房子,一条步道和栅栏。然而,仔细观察就会发现“FreeArt.com”的水印。这个水印已经被社区在我们自己的论坛上,以及在官方的不和频道上指出。
这张图片在不和频道上分享,引起人们对水印的注意。此外,这张Pinterest图片与伊利里亚团队分享的官方图片中的房子有相似之处。
在不和服务器中进行的其他讨论还讨论了SBS团队共享的官方图片与在网上找到的貌似库存的图片之间的相似性。这就提出了一些问题,其中最主要的问题是,这部前期制作的作品是外部资产的汇编,还是完全原创的艺术。在我们的论坛上的讨论也引起了人们的关注,为什么团队似乎只有这个心情片段来分享,而不是在引擎或游戏中的图像/镜头。
需要说明的是,所有这些都是间接的。根本没有确凿的、无可辩驳的证据表明,《情绪》确实包含外部资产,或者它是否确实完全原创。我们上周联系了他,并表示将于今天(1月20日)发表这则新闻。我们没有收到任何回复。然而,在原论坛帖子沉寂近10天后,团队编辑了原论坛帖子并删除了图片。他们编辑过的帖子——似乎是今天1月20日编辑的——现在是这样写的:
感谢所有评论和贡献的人。在整个游戏开发生命周期的不同阶段,有必要捕捉想法、位置、道具或角色设计的感觉和精髓,这样才能创造出一种情绪和词汇,让设计师和艺术家能够就他们所创造的内容进行对话。这些情绪片段通常非常迅速地组合在一起,通常充当概念艺术和灰箱资产的先驱或原型,这些概念艺术和灰箱资产是由一个工作室的设计师和艺术家团队创建的。
我们删除的图片就是这样一个情绪片段。它是我们的主要概念艺术家和设计师之间关于Kypiq生物群落的性质和结构的内部讨论的一部分。Snipehunter认为它看起来很酷,并且作为一款情绪类游戏(如果结合足够的解释)能够帮助人们更好地理解游戏的制作过程。它还允许我们追踪作品的演变过程,从情绪作品/绘画到更加充实的概念艺术,再到Pyqish建筑的最终设计。
心情一块,不幸的是,作为一个photobashed编译几项股票艺术一些粗略的画,是没有收到或理解它是什么:我们视觉上相互交流的一种方式(现在你)情绪或想法,不是一个完成的概念或艺术作品。我们已经删除了这张照片并锁定了这个帖子,以供进一步讨论,并删除了之前所有的帖子,以阻止对这篇心情文章的进一步复制和传播。
最后,如果你想看看我们的游戏截图,看看阔叶林目前的样子,请访问我们的官方Wiki:
生物群落的Elyra
真诚地,
绑定工作室”
谢谢你的建议,笨蛋!
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原文:
Recently, Chronicles of Elyria shared a forum post originally containing a pre-production mood piece of Pyqish Architecture. The image itself raised concern amongst the community regarding its authenticity.The image (viewable as archive here) depicted a forest scene with a few houses, a walking path, and fence. Looking closely, however, reveals a “FreeArt.com” watermark. This watermark has been pointed out by the community in our own forums, as well as on the official Discord channel.This image was shared on the Discord channel, calling attention to the watermark. Additionally, this Pinterest image shares similarities to the house portrayed in the official image shared from the Chronicles of Elyria team.Additional discussion in the Discord server also discusses the similarities from the official shared from the SBS team to seemingly stock images found online. This raises a few questions, chief amongst which asks whether or not the mood pre-production piece is a compilation of external assets, or if it is entirely original art. Discussion on our forums also raises concern as to why the team seemingly only has this mood piece to share instead of in-engine or in-game images/footage.To be clear, all of this was circumstantial. There was simply no concrete, irrefutable evidence to suggest that the mood piece did contain external assets, or whether or not it was indeed wholly original. We reached out last week for comment and indicated our intention to publish the news today, January, 20. We received no response. However, after nearly 10 days of silence from the original forum post, the team edited the original forum post and removed the image. Their edited post – which was seemingly edited today, January 20 – now reads,“Thanks to everyone who commented and contributed to this thread. At various points throughout the game development lifecycle, it is necessary to capture the feel and quintessence of an idea, location, prop, or character design, so that a mood and vocabulary can be created that allows designers and artists to have a conversation about what it is they're creating. These mood pieces are generally put together very quickly and often act as a precursor or prototype to the concept art and grey box assets being created by the team of designers and artists at a studio.The image, which we removed, is one such mood piece. It was created as part of an internal discussion between our principal concept artist and the designers about the nature and structures of the Kypiq biomes. Snipehunter felt that it looked cool and, being a mood piece, (when combined with sufficient explanation) would help people understand a bit more about the process of making games. It would also allow us to track the piece over its evolution, from mood piece/paintover, to more fleshed out concept art, to a finalized design for the Pyqish architecture.Unfortunately, the mood piece, being a photobashed compilation of several items of stock art with some rough paint over, was not received well or understood to be what it was: a means for us to visually communicate with each other (and now you) a mood or idea, not a finished concept or piece of art. We have taken the image down and locked this thread for further discussion, and removed all previous posts to discourage further replication or dissemination of the mood piece.As a final note, if you'd like to see our in-game screenshots of what the Broadleaf forest currently looks like, check out this page on our official Wiki:Biomes of ElyraSincerely,Soulbound Studios”Thanks for the tip, Slapshot!
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