精英:危机四伏今天在PC, Xbox One和PS4上发布了补丁2

2020-01-21 619
作为1月份《精英:危机四伏》更新的一部分,今天在PC, Xbox One和PS4上发布了补丁2。这是里面的东西。
该补丁解决了补丁1中引入的口吃问题。此外,该补丁包含了几个补丁,用于探索、稳定、萨戈伊德和冲突区域:
修正了系统中所有行星到达时请求数据导致的结巴问题(仅适用于控制台,此修正已在1月更新- PC补丁1中引入)。
数字不再从导航面板的信号源名称中被切断。
修正了当帝国战斗机在CQC中被摧毁时可能发生的碰撞。
修正了萨戈战斗债券不总是被授予的问题。
修正了一个可能导致冲突区域胜利追踪器消失的问题。
已知问题包括:
类萨氏体心脏有时仍然可以对损伤免疫。由于指挥官提供的日志,我们能够增加一些更有针对性的遥测技术来确定问题的原因。如果您遇到这个错误,请继续通过问题跟踪器提交您的netlog文件。
专业玩家网是一个专业的游戏工作室门户网站,为每一位职业玩家提供最全面的游戏项目,游戏打金技术,游戏攻略,火爆的游戏工作室论坛等,是一个专业的游戏工作室交流平台。
原文:
Patch 2 as part of the January Update in Elite: Dangerous is out today on PC, Xbox One, and PS4. Here’s what’s inside.The patch addresses a fix for stuttering which was introduced during Patch 1. In addition, the patch contains several fixes for exploration, stability, Thargoids, and conflict zones: Fixed a stuttering issue caused by requesting data for all planets on arrival in a system (console only, this fix has been introduced in January Update - Patch 1 for PC).Numbers are no longer being cut off from signal source names in the Navigation Panel.Fixed a crash which could occur when an Imperial Fighter is destroyed in CQC.Fixed an issue that meant Thargoid Combat Bonds were not always being awarded.Fixed an issue which could cause the Conflict Zone victory tracker to disappear.Known issues include:Thargoid Hearts can still sometimes become immune to damage. Thanks to logs provided by commanders, we have been able to add some more focused telemetry to identify causes of the issue. Please continue to contribute your netlog files via Issue Tracker should you encounter this bug.
免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服