橙锤的特效触发几率、效果及原理新解

2009-05-05 1618

 

橙锤特效:你的治疗有几率触发一个为期15秒的防御罩,吸收等同于你15%治疗量的伤害。

特效几率:10%触发几率, 45秒cd 任何治疗都会触发 (hot, 直接)

特效原理: 当你的治疗触发特效之后,你(治疗者)会获得一个持续15秒钟的buff ,在这时以及之后的15秒内。你的任何治疗都回造成一个持续8秒钟的伤害吸收盾,可叠加。

需要注意的是,特效触发条件需要你治疗到你的目标,所以对一个满血目标进行治疗不会触发效果。但是即使目标是999/1000 血,只要你治疗产生了效果,特效就可以触发,而形成的伤害盾就是你原本治疗量的15%,而不是 1hp 的15%,无视有效或过量治疗。

例子: 奶骑一个大圣光治疗10000,触发效果,奶骑本身获得15秒buff, 形成了一个持续8秒 1500 (10000x15%)的伤害盾在其目标( 坦克)身上,在接下来的8秒内,如果坦克躲闪/招架了boss的攻击(无伤害吸收),奶骑再次治疗了坦克8000 (有效治疗600)那么tank的伤害吸收盾将变成2700(1500+8000x15%),如此如此。。。

例子2: 奶德回春,在回春第二跳得时候触发效果,目标获得一个伤害罩吸收15%回春第二条的治疗,在其后的15秒内这个小德的任何治疗都会有15%变成罩子的伤害吸收,如果罩子被打破或者超过8秒,那么新的治疗将触发新的罩子

ps 如果有2个锤子,他们将同样作用于一个罩子。。。

再明确一下,特效的触发需要你的有效治疗,特效出来的那个罩子是只看治疗量而不分有效/过量的

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原文:

we have received many questions about how the proc works on val’anyr, the hammer of the ancient kings. while we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. this leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).

  players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (hint: it does).

  the effect reads “your healing spells have a chance to cause blessing of ancient kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”

  the way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the blessing) on yourself. now all of your heals for the next 15 sec cause an 8 sec damage shield. the shield stacks with itself. it includes healing done by subsequent ticks of existing hots on the target. note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. however the shield is based on the size of the heal itself, not the amount healed i.e. 100% overhealing will not proc the blessing on the healer, but the shield itself includes overhealing once the blessing is active. the shield can grow to a maximum size of 20,000 damage absorbed.

  example 1: a paladin casts holy light for 10k on the tank, which partially heals her. the blessing procs, so the paladin’s holy light immediately causes a shield on the tank which will now absorb 1500 damage. the tank dodges the next two hits, so no damage is absorbed. the paladin then casts another heal for 8k, but only heals the tank for 600 before she is at full health. the shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.

  example 2: a druid casts rejuv on the tank, healing her. the blessing procs on the druid on the second tick. a shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the rejuv. if the druid also gets lifebloom and regrowth on the tank while the blessing is up, then those ticks also contribute to the shield. if the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the blessing lasts, which is 15 sec.

  update by ghostcrawler

  to answer some questions:

  1) if you are lucky enough to have two hammers in your group, then they will both contribute to the same bubble.

  2) it should work as you would expect with pw:shield and similar effects. specifically, the damage should work through one shield and then the other. i don't know off the top of my head which one is used first. sometimes we have edge cases with multiple absorbs like this that we will need to solve as they arise. (to be clear, pw:shield will not proc the blessing or the bubble though, because it does not heal.)

  3) if you have the blessing (i.e. you caused healing and the proc occured) then overhealing will count towards the bubble. hots that tick on a target will still contribute to the bubble. you can also choose to switch to a direct heal if you don't have enough gcds available to get all of your hots up before the blessing fades. the confusing part here is that hots that don't heal won't cause the blessing (we didn't want you fishing for the bubble before a pull by constantly healing the tank, though i suppose you could if your tank was injured). but once the blessing is active, then all of your healing spells will contribute to the bubble even if they do no actual healing.

  we'll leave it to you guys to theorycraft out if you think the hammer is marginally better for one class than another. some players were speculating before this announcement that the bubble only applied to one spell, which would definitely favor holy light. we implemented it the way we did to make sure the other healing classes could still get juicy bubbles while the blessing was active (which is 15 sec).

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