《星球大战:旧共和国服》:开发者透露职业变更和1.4版的平衡问题

2012-09-05 3062

《星球大战:旧共和国服》的网址上发表了一篇新帖子,透露了1.4版本里职业变更和访问平衡的打算。开发者Austin Peckinpaugh透露了一些细节包括团队将如何定址,“人群控制和解决系统,之后的职业变更将随着这些控制调整政策作出相应变更,并且将重新评估潜规则的游戏。”

在《旧共和国》里我们对于人群控制的目标就是提供一些技能使玩家们可以控制一些战斗,扭转局势,并且对于这种巨大的变化有种极大的满足感。我们知道这里可以有所提高,所以我想在公布变化详细情况前解释一下我们的价值观和我们作此变化的动机。

在游戏1.4版本发布之前,远距离控制一个大目标很简单而且实施起来很方便,经常是屏外来的一个惊喜。这种控制的技能的设计师为了鼓励这种行为而且由此产生的游戏设置也可能令人沮丧。网游工作室想要游戏交易,游戏出货请关注国内最安全的游戏交易平台--专业玩家网

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A new developer blog has been published on the Star Wars: The Old Republic site that lays out plans for class changes and addressing balance issues in update 1.4. Developer Austin Peckinpaugh lays out the details including how the team will address "crowd control and the Resolve system, the subsequent class changes made to harmonize with those control adjustments, and a reevaluation of stealth spec gameplay".

Our goal for crowd control in The Old Republic is to provide abilities that allow the player to take control of a fight, turn the tables, and feel great for taking charge. We know that this can be improved, so I want to explain our philosophy and our motivation for change before going into detail on the changes themselves.

Prior to Game Update 1.4, it was simple to control a target from a great distance and do so instantly, often as a surprise opener or from an unseen location off-screen. The way control abilities were designed encouraged this behavior, and the resulting gameplay could be frustrating.

 

 

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