美服《龙与地下城》官方Q&A 了解游戏最新动态

2014-03-31 1404

 

问:装备包是如何执行的?对喜欢复杂性的玩家来说是不是更困难了?
答:我们真不想让那些想购买零散设备的玩家这样,所以财富的信息就显示在设备区,也就是你要购买的设备旁边。如果你想手动选择,这也很好。我们只是想确保更具流线型的选择,帮助玩家加快角色创建过程。

问:游戏中仍然有玩家可以购买的异国情调的护甲类型吗?角色要怎么得到这些类型的盔甲呢?
答:我们已经做了很多工作调整铠甲的种类,我们已经从基础护甲表中删除了奇异的材料和工艺。诸如dragonscale之类的盔甲仍将出现在游戏中,但他们最有可能会作为为珍宝和奖励。

问:我们会看到怪物的不同版本吗,就像妖精萨满和地精战士?
答:在某些情况下,这是怪物的经验或生态的重要组成部分,怪物将会有多个版本。在其他情况下,你可能会看到更严格的作为领导人的怪物版本,这有助于简化创建冒险。这有一个很好的例子。鉴于卓尔精灵社会强烈按照性别划分,男性黑暗精灵倾向于神秘的魔法而女性卓尔倾向于神圣魔法,你可能会看到黑暗精灵法师,女战士,因为这个部门是黑暗精灵社会的重要组成部分。我们也在考虑呈现年轻或老版本的某些怪物,这样怪物就可以呈现出不同的冒险。我们不太可能出现变异的怪物,因为没有令人信服的故事或足够的冒险来这样做。现在回到问题的本身,地精战士作为单独的怪物没有太大的需要,基本的地精就可达到这个要求,而地精也不需要在战士的层面多么厉害。游戏工作室项目,欧服,美服,台服,韩服,日服,国服,东南亚服等所有游戏收货商家信息请关注专业玩家网。

 

 

原文

How enforced are the gear packages? Is it going to be difficult for a player who likes complexity and choice to understand they can buy their own gear, like with info for money and buying in a different chapter/book?

We don’t want to keep anyone who really wants to do piecemeal equipment shopping from doing so, so the information on starting wealth appears right in the equipment section—alongside the very equipment that wealth will be spent on. If you want to pick your starting equipment by hand, that’s fine. We just want to make sure that more streamlined options are presented to help players speed up character creation.

   2   Does the game still have exotic armor types that people can purchase, and how do characters get these kinds of armor?

We’ve done a lot of work to tweak the flavor of the armors, and we have removed exotic materials and craftsmanship from the base armor table. Things such as dragonscale armor will still appear in the game, but they will likely be best represented as treasure and rewards.

   3   Will we see different versions of the same monster, like a goblin shaman and a goblin warrior?

In some cases, where it’s an important part of the monster’s experience or ecology, there will be multiple varieties of the same base monster described. In other cases, you might see tougher versions of monsters that act as leaders, which helps make creating adventures easier. For a good example of multiple varieties, let’s look at the drow. Given that drow society is strongly divided along gender lines, and that male drow gravitate toward arcane magic while female drow gravitate toward divine magic, you’re likely to see drow mages, priestesses, and warriors, since this division is an important part of drow society. We are also considering presenting younger or older versions of certain monsters so that a monster could appear in different kinds of adventures across multiple levels. We’re less likely to present variants of monsters where there’s not a compelling story or adventure reason to do so. To run with the example provided in the question, there’s not a strong enough need for a goblin warrior to be provided as a separate monster when the base goblin will do, since goblins are typically not known for their great warriors.

 

 

 

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