美服《龙与地下城》官方分析第五版推迟发布原因:只为提供更好的游戏体验

2014-05-30 3146

过去的一周里,我们分享了许多关于D&D未来的消息。
在迎接即将到来的全新D&D产品预览前,我想花点时间来回答大家都很关心的问题:开放式游戏授权及它对D&D的未来意味着什么。自2012年初第五版以来,我们力求把事情做对。经过无数的测试,反馈和调整,我们最终完成了游戏。在时间真正合适之前,我们不会贸然发布任何东西,直到我们提供的东西达到你了大家设定的标准。
基本D&D也遵循了这一原则。我们认真聆听记录,研究玩家想从D&D中得到什么,如何使游戏对玩家来说是有价值的。
当涉及到我们想让D&D粉丝创建自己的材料并崭露头角的机制时,我们采取了同样的办法。虽然这次我不会宣布任何事,但还是想跟大家分享我们的一些目标。
首先,我们希望确保D&D粉丝创建的任何物品质量都尽可能的高。《地下城主指南》包含了创建游戏许多元素的指导方针,从冒险到怪物。虽然基本D&D将涵盖DMs的基本创建需要和运行活动,它不会涉及背后的思维规则。基本D&D旨在帮助新玩家或是不想要太复杂的游戏的玩家。这足以帮你创建冒险,而不是你想广泛分享的材料。出于这个原因,在11月《地下城主指南》发布之前,我们不会再宣布些什么。
此外,只是在DMG上架时简单的宣布还远远不够,每个人都需要时间吸收规则,了解他们是如何交互的。研发团队还可以分享在研发过程中总结出的经验。
因此,我们想分享目前的计划安排。虽然细节仍在不断变化,我们计划今年秋天发布具体细节。公告后,我们计划在2015年初推出整个项目。

在那之前,我们希望大家可以熟悉新版本,学习它跟旧版本的的不同之处。要想研究游戏的复杂性,你只能通过亲身体验。
希望以上说明可以让大家了解我们的意图。随着第五版的游戏性测试和其他项目,我们真切觉得正在做着一件对的事。游戏工作室联盟首选专业玩家网,集合所有网游项目,游戏辅助,等游戏赚钱方法。

 

原文


  Gazing into the Crystal Ball
Mike Mearls
ver the past week, we've shared a lot of exciting news with you about D&D's future. We've rolled out the details for our epic Tyranny of Dragons story, shared release dates for the core rulebooks and Starter Set, and spilled the beans on Basic D&D.
As we gear up for previews of the upcoming D&D products, I wanted to take a moment to address a common question we receive about the Open Gaming License and what it means for the future of D&D. Since the start of the fifth edition process in early 2012, we've committed ourselves to taking the time to getting things right. We passed the game through numerous playtests, painstakingly reviewed survey data and feedback, and reworked the game again and again. We held off on announcing anything until the time was right, until we knew that we were going to deliver a game that lived up to the standards that you set for us.
We followed a similar path with Basic D&D. We listened and we took notes. We looked at what people wanted from D&D, how they play the game, and what they value about it the most.
When it comes to the mechanism by which we want to empower D&D fans to create their own material and make their mark on the many, exciting worlds of D&D, we're taking the same approach. While we are not ready to announce anything at this time, I do want to share with you some of our goals.
To start with, we want to ensure that the quality of anything D&D fans create is as high as possible. The Dungeon Master's Guide will contain the guidelines for creating many elements of the game, from adventures to monsters. While Basic D&D will cover the basics that DMs need to create and run campaigns, it won't go into details on the thinking behind the rules and the consequences of tinkering with them. Basic D&D is aimed at new players or people who aren't looking for a lot of mechanical complexity or depth. It's enough to create adventures for use at your table, but not for material that you want to share broadly. For that reason, we don't want to launch anything at least until the Dungeon Master's Guide has been released in November.
Moreover, it's not enough simply to launch anything the day the DMG hits shelves. It'll take time for everyone to absorb the rules and how they all interact. The R&D team can also share what we've learned while working on the game and the traps and challenges to avoid in design.
Therefore, we want to share the timeline we're working with. While the details are still in flux, we can say that we plan to announce the details of our plans sometime this fall. After that announcement, we plan on launching our program in early 2015.
Until then, we hope you will familiarize yourself with the new edition as the products are released, learn how and why it differs from past editions of the game, and dive into your first campaign. There's no better way to learn the game's intricacies than by digging into it through play. Once the community has some experience with the game, both we and you will be ready to creating the next wave of material for it.
Hopefully, that's enough information to make our intentions clear. As with both the playtest of the fifth edition and the other projects we've worked on over the past few years, we're taking our time to make sure we get things right.

 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服