美服《上古卷轴》最新开发者说:前方的路 职业能力调整说明

2014-06-07 1705

前方的道路
上次在发表了“前方的路”之后,我们就发布了更新1,包括Craglorn和一大堆的bug修复、调整,还有类似死亡回顾的较小的系统变化。一路上,我们通过每周维护继续解决问题,在更大的更新到来之前,我们还会一如既往的做下去。
首先,我想陈述显而易见的事实:ESO是一款鲜活、不断改进的游戏,,只要大家则一如既往的支持,它还会不断发展进步。非常感谢大家的热情以及在论坛上发表的看法。我知道有时候一款游戏总是会毁誉参半,但这至少说明玩家在关注游戏,这是非常重要的。
下面就来看看游戏的发展:
职业能力属性
我们花费了大量的时间调整职业和能力的平衡,并修复一些错误,我们必须非常小心不要做太多太快的调整或导致平衡出现剧烈波动。认真对待所有的反馈,我们将继续在角色构建和平衡问题上下功夫。
这里有一些我们正在努力的职业的变化:
龙骑士仍比预期要强,随着时间的推移我们将会做小小的改变。我们的目的不是要将DKs虚弱,而是继续调整,直到它们与其他职业的生存能力保持一致。
我们也知道夜剑士报告他们动力不足。这点我很了解,因为我的主要角色就是Nightblade,我自己也遇到了类似的问题。DK一样,我们不会大量迅速改变,相反我们要慢慢的调整,直到NB职业能力与其他职业的能力一致。
同时,对于更新一发布时没能发表Biting Jabs 变化说明我感到很抱歉。这是忽略了,不是恶意遗漏。我们已经清楚地记录了许多其他能力。专业玩家网,网游工作室门户站,为所有游戏工作室提供游戏打金技术,游戏防封技术。

 

原文

THE ROAD AHEAD – JUNE 4TH
Greetings everyone—it’s time for another update from the ESO development team.
Since our last Road Ahead post, we've launched Update 1, which featured Craglorn and a whole bunch of bug fixes, tweaks, and smaller systems changes like Death Recap. Along the way, we’ve continued to fix problems by releasing weekly maintenance patches, and we’ll keep doing so in between our larger Updates.
Off the top, I want to start by stating the obvious: ESO is a living, evolving game, and it will continue to be one as long as you, our community, continue to support it. Thanks so much for being involved with the game—for your enthusiasm and for posting your thoughts and ideas on the forums, Reddit, and social media. I know sometimes there is as much criticism as there is praise out there in internet-land for the game, but that shows a passionate fan base that cares about the game, which is very important to acknowledge.
Let’s take a look at where we are and where we’re going:
CLASS ABILITY STATUS
We take extra time with class and ability balance issues and bugs, and we have to be very careful not to do too much too quickly or balance can swing wildly. All your feedback is taken seriously, and we’ll continue to work on character build and balance issues on an ongoing basis.
Here are some of the class changes that we’re working on as part of regular maintenance patches:
The Dragonknight is still a bit stronger than intended, and we’ll be making some small changes over time to the class. Our intent—no matter what you read on the internet—is not to nerf DKs into Oblivion (so to speak), but to continue tweaking them until they are in line with the survivability of the other classes.
We also know that Nightblades are reporting they are underpowered. I know all about this, as my main character is a Nightblade, and I’ve been running into some of these same issues myself. Again, just like the DK, we’re not going to make wholesale changes quickly; instead, we’re going to make small, incremental adjustments until NB class abilities fall in line with other class abilities.
Also, I sincerely apologize for not having the Biting Jabs change documented in a patch note when Update 1 went live. This was an oversight, not a nefarious omission by design. We have clearly documented many other ability nerfs in the past—we just missed this one in the massive Update 1 patch.
Ultimate spamming is a problem in PvP. We’ll address it on an ongoing basis.

 

 

 

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服