美服《黑暗降临》官方Q&A 解答玩家关心的平衡/武器问题

2014-06-12 983

Q:我主要是想知道是不是还要等几个星期甚至几个月的时间才能得到技能平衡? 相比较玩战士职业的玩家,研磨+踩踏技能组合使得作为战士的玩家很难使用元素使+原猎者。这已经持续了很长时间,你们应该做出调整但实际上没有。那我们为什么要相信你们能及时平衡这个新系统。
A:这事关两件事。首先,在一个基于角色的有着特定角色的系统中,相对平衡是我们在做调整时始终要考虑的事。不过现在不会了。第二,我们的新策略是迅速跟社区互动。只要有需要,经常会发生调整。
Q:网站上或游戏中会不会有某种能力计划?如属性、技能、能力等。
A:这是我们一定要做的,不论是作为完整的系统还是一个API,社区可以使用它来创建应用程序。它不会跟自定义角色补丁一起到来,但我们会尽快安排。
Q:盾牌将如何处理呢?据我所知,你可以指定双手武器、单手武器、棍棒和弓以下4种属性之一(力量、智慧、敏捷、抗性)。盾牌会绑定到双手武器属性吗(目前是力量)?如果不是,那么他们将如何处理?
A:目前,盾牌是跟单手武器分为一组的。另一组是双手武器,弓和匕首以及神奇法杖。
Q:会有背包GUI选项来查看背包和银行么?
A:现在已经有了基于网格的库存系统。它易于使用,而且有许多自定义排序和过滤项的。我们将进一步实施。专业玩家网游戏工作室联盟,全面开展游戏工作室论坛项目,方便游戏工作室交流。

 

原文

Community Q&A part 2 of 3
I just mainly want to know if we will have to wait weeks/months for skills to be balanced, Pulverise + Stampede combos in the current meta of everyone being warrior makes playing elementalist+primalist very hard compared to playing a warrior. This has been going on for a long time and could of received some tweaks but hasn't, why should we believe you can balance this new system in a timely fashion.
This has to do with 2 things. First, in a role based system with specific roles, relative balance is something that we always needed to keep in mind when applying tweaks. This will no longer be the case. Second, our new strategy is one of prompt reaction and communication with our community. Tweaks will happen as often and for as long as needed, based on your feedback.
Can we expect some kind of prowess planner on the website or in-game? For attributes, skills, abilities etc.
This is something we definitely want to do either as a complete system or as an API that the community can use to create applications like that. This will not be available with the custom roles patch but we want to work on it as soon as our schedule permits.
How will shields be handled? As I understand it you can assign 2 Hand weapons, 1 Hand Weapons, Staffs and Bows each to one of the 4 attributes (STR, WIS, DEX, INT). Will shields be tied to your 2 hand weapon attribute as they are right now (currently both tied to STR)? If not, then how will they be handled?
Shields are grouped together with 1 handed weapons at the moment. The other groups are 2-handed weapons, Bows together with daggers, and Magic Staves.
Will there be implementation of a backpack GUI option to view backpacks and banks as they were in Darkfall 1?
There exists a design for a grid based inventory system already. It allows for amazing ease of use and many custom ways to sort and filter items. We will be implementing it further down the line.

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