美服《冠军召唤》多人在线战斗竞技场将在南方的互动节演示

2015-03-02 632

奥斯汀时空工作室知道如何做手机游戏,现在他们希望自己的开发团队的专业知识可以提高新的MOBA《冠军召唤》。

新的多人在线战斗竞技场,将于3月13日至15日在南方的互动节演示,是专为快速而设计的,移动游戏,制定20个冠军,5种职业和大量的社会支持,包括团队招聘和比赛计划。

“虽然移动MOBA的概念并不新鲜,我们觉得有显著的空间来提升竞争经验,”时空工作室的CEOGary Gattis说。“我们通过删除装备商店,宠物,和丛林并添加永久能力提升道具,一个五分钟的时钟,以及一整套疯狂的能力,从MOBA的核心部件提取精华。”专业玩家比价器为外服游戏担保比价和担保交易。

原文

Austin-based Spacetime Studios knows how to make hit mobile games, and now they're hoping their development team's expertise will raise their new MOBA, Call of Champions, to that same level of success.

The new multiplayer online battle arena, which will be demoing March 13-15 at the South by Southwest Interactive Festival (SXSW), is designed for fast, mobile play and features 20 champions, five classes and lots of social support, including team recruitment and match planning.

“While the concept of the mobile MOBA is not new, we feel there’s significant room to improve the competitive experience, catering to the short sessions in which gamers use their mobile devices,” said Gary Gattis, CEO, Spacetime Studios. “We've distilled the MOBA to its core components by removing things like item shops, minions, and jungles and adding powerups, a five-minute clock, and a full suite of crazy abilities at your fingertips. Add on deep social layers like friends, teams, and broadcast/spectator modes, and there is nothing like it on mobile.”

免责声明:部分内容转自其他媒体,转载目的在于为游戏工作室传递更多信息,如因作品内容、版权和其他问题请 联系客服