《红石2》在长达9年的开发后宣布停止开发

2015-08-29 1117
前几天,我们得到了一个好消息,韩国L&K决定开发《红石2》的移动版本,然而,坏消息称在长达9年的开发后,L&K决定停止开发自己的动画MMORPG《红石2》,主要是因为MMORPG无法适应目前的市场走势,因此,他们将把更多的精力投入到发展该游戏的移动版本。
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《红石2》创建转型与聚合物体系。随着短期转型,玩家能够获得强大的力量来击杀怪物。该系统将在移动版本中被保留,玩家在不改变次要任务时就可以使用此功能。

难道《红石2》现在的困难是所有大型多人在线游戏所面临的?我们不能妄下结论。从最近的一份报告来看,PC游戏是不会在统计数据的基础上死亡的,PC游戏从2015年的260亿美元,到2018年的350亿美元。俗话说:适者生存。我们应该高瞻远瞩,更好的PC游戏即将诞生。想要了解更多的手游项目或者游戏工作室项目,专业玩家为你提供一站式服务。
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原文

Few days ago, we got a good news that L&K Korea had just confirmed their decision to develop the mobile version of Red Stone 2. However, black tidings reach players that L&K Korea determines to stop developing their animated MMORPG Red Stone 2 Online after 9 years' long-term development, majorly for this MMORPG cannot adapt to the current market trend, thus they will put more energy into developing the mobile version of this title.

Red Stone 2 Online features the Transformation & polymer system. With short transformation, players can gain powerful force to kill monsters. This system will be retained in the mobile version, players can use this feature without changing to the secondary job.

Does the stop of Red Stone 2's development hint the difficult situations which all the Massively Multiplayer Online Games are now facing? We cannot jump to conlusions right now. From the recent report by Open Gaming Alliance, it says that PC gaming is not dying based on the statistics - PC gaming goes from $26 billion in 2015, to $35 billion in 2018. As the saying goes, survival of the fittst. We should look far ahead, more good PC games will come out.
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