上古世纪:在昨天的发布中,由于Steam发布被延迟,未连接的服务器有很大的负载

2019-10-16 3482
昨天,gamigo的《古玩之城:解放》打开了闸门,热情的老玩家和新玩家有机会一探MMORPG的最新版本。然而,就像所有在MMO世界的开幕日一样,事情并没有像他们所希望的那样顺利。
随着游戏在欧盟的开放,服务器被挤得水泄不通,人们排起了长龙,有些人的等待时间甚至超过了一个小时。当NA服务器打开时,情况基本相同,永利是迄今为止人口最多的服务器。玩家在进入服务器时遇到了问题,特别是在NA发行后的最初几个小时,一个bug影响了登录服务器,导致玩家甚至不能加入队列。
因此,开发“原型”的团队:Unchained分别开发了另一个NA服务器和EU服务器——Kaylin和Tinnereph——来帮助缓解人口问题。此外,在人口较多的NA服务器上的角色创建必须暂停,Wynn和Tyrenos,以帮助监控人口。
与此同时,欧盟服务器被关闭,以解决玩家在这些服务器上报告的赞助人和物品交付问题。NA服务器上的字符限制也被扩展到EU-Alexander服务器上——根据dev livestream,这是NA启动时出现的一个较早的服务器。
不管是在Twitter上还是在官方的不和频道上,“考古团队”都在日夜不停地更新玩家的信息。值得赞扬的是,每当有什么东西妨碍了游戏的发行体验时,游戏团队都会迅速通知玩家,这样他们就可以随时了解情况并做出相应的计划。
最后——令人遗憾的是,等待已久的Steam发行被推迟了几天,因为团队需要与客户解决问题。本来希望Steam客户端在今天就能准备好,但团队刚刚添加了一个更新,声明最早也要到明天才会启动。
gamigo和XLGames的团队工作了一整晚来解决Steam版的《原型:解放》的问题。虽然在解决项目交付问题上取得了重大进展,但我们仍然会遇到启用Steam钱包的问题,这是在Steam上发布产品的一个强制性要求。这里的主要挑战是需要额外的客户端构建来解决问题,我们的构建/传输时间相当长。我们试图提供不需要新客户端版本的修复程序,但最终未能成功。
对于在Steam上免费发布这些问题,我们感到非常遗憾并将进一步延迟。因此,我们将重新定位于10月17日(美国太平洋时间上午11点)的官方发布。
到今天早上,一些服务器仍然对字符的创建有限制,特别是在更多人使用的服务器上。随着越来越多的玩家开始尝试全新的MMORPG,去看看《太初:解放》是如何处理负载的将会是一件很有趣的事情。我们的评论员艾米丽(Emily)正在努力与排队的人群作斗争,她将在我们接下来的一周中,提供她对《Unchained》的第一印象。
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原文:
Yesterday the floodgates opened for gamigo's ArcheAge: Unchained, giving eager veterans and newcomers a chance to check out the latest version of the MMORPG. However, like all opening days in the MMO world, things did not go as smoothly as they could have.
As the game opened up in the EU, servers were packed and queues through the roof, with some wait times being greater than an hour. The scene was much the same when the NA servers opened up, with Wynn being the most populated server by far. Players encountered issues getting into the server, especially as a bug affected the log-in server in the early hours after NA launch, causing players to not even be able to join the queue.
As a result, the team behind ArcheAge: Unchained spun up another NA server and EU server - Kaylin and Tinnereph repectively - to help alleviate the population issues. Additionally, character creation on the more populated NA servers had to be suspended, Wynn and Tyrenos, to help monitor the population.
Meanwhile the EU servers were brought offline to fix an issue with Patron and item delivery issues that players were reporting on those servers. The same character restrictions placed on the NA servers were also extended to the EU-Alexander server - one of the more populated servers early according to the dev livestream which occurred during the NA launch hours.
The ArcheAge team has been diligent with updating players throughout the day and evening, both on Twitter and the official Discord channel. To their credit, every single time something was hindering the launch experience, the team was quick to inform players so they could be kept aware of the situation and plan accordingly.
Finally - the awaited Steam release has unfortunately been delayed a few days as the team works to resolve issues with the client. Originally hoping to have the Steam client ready by today, the team has just added an update stating that it won't be spun up until tomorrow at the earliest.
The teams at gamigo and XLGames worked through the evening to address the issues with the Steam version of ArcheAge: Unchained. While significant progress was made to resolve the item delivery issues, we continue to experience problems with enabling the Steam Wallet, a mandatory requirement to release the product on Steam. The main challenge here was that additional client builds are required to resolve the issue and our build/transfer times are considerable. We attempted to provide fixes that didn’t require a new client version but ultimately, they were not successful.
We feel strongly about releasing on Steam free of these issues and very regretfully must delay further. As a result, we’re re-targeting official release for Thursday, 17th Oct at 11:00am PDT.
As of this morning some servers still have restrictions placed on character creation, specifically on the more populated servers. It'll be interesting to see how ArcheAge: Unchained handles the load today as more players try their hand at the revamped MMORPG. Our reviewer, Emily, is hard at work fighting the queues and will be providing her first impressions of the launched Unchained as we move through the week.
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